Low FPS with GTX 970 and i5 4460

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Re: Low FPS with GTX 970 and i5 4460

Postby Carebear » Tue Feb 23, 2016 1:38 am

boshaw wrote:
Carebear wrote:
I easly get 60fps on low settings for one client - but for some reason my second drops to 4fps. I have a 970 with 6700k and evo ssd so not a resource issue. What is your trick to get both clients to run at high FPS?


Losing focus drops the FPS to 5 intentionally. There's a command you can type to adjust the background sleep time but I forget it. You could try ":bghz 10" and play around with the number until its right when you tab out of that client.


:bghz 100 did the trick - getting 90fps on one, and 60 on the background client. Much appreciated.
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Re: Low FPS with GTX 970 and i5 4460

Postby MagicManICT » Tue Feb 23, 2016 8:13 am

iamah wrote:maybe the models have crazy polygon count like in Salem:


I don't think it's the polygon count that's an issue. The biggest slowdown in the rendering pipeline has been texture mapping since around 1999. I don't even think I've see a polygon render count on a GPU since the Voodoo cards were last made (2000 was when company went under and bought by Nvidia if I recall right).
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Re: Low FPS with GTX 970 and i5 4460

Postby iamah » Tue Feb 23, 2016 3:58 pm

yea i'm no expert but people were going crazy over one single cube shaped wall segment utilizing 10+ polygons... maybe it's nothing
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Re: Low FPS with GTX 970 and i5 4460

Postby romovs » Tue Feb 23, 2016 4:50 pm

I can run at 60FPS on a Skylake GPU... with shadows and flavor objects disabled. Shadows seem to drop the FPS by 15 on my machine (Could be a Linux driver's issue though. E.g. antialising doesn't work at all since relevant stuff is not implemented in the driver yet). While flavor objects add about 30% percent to the cpu utilization and basically make everything lag as hell.
The relation was the same on a Sandy Bridge GPU last I checked..
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