A road that can't be followed should not be travel-able

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Re: A road that can't be followed should not be travel-able

Postby jorb » Mon Feb 13, 2017 9:48 pm

They do trace the same route, but traveling ignores certain soft targets. Not a bug.
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Re: A road that can't be followed should not be travel-able

Postby Granger » Mon Feb 13, 2017 11:03 pm

jorb wrote:They do trace the same route, but traveling ignores certain soft targets. Not a bug.


Then the road signs should be removed from the list of 'soft targets' to fix the exploit of roads that can't be followed but only traveled.

Please reconsider.
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Re: A road that can't be followed should not be travel-able

Postby shubla » Tue Feb 14, 2017 6:52 am

Granger wrote:
jorb wrote:They do trace the same route, but traveling ignores certain soft targets. Not a bug.


Then the road signs should be removed from the list of 'soft targets' to fix the exploit of roads that can't be followed but only traveled.

Please reconsider.

its not exploit
u just want personal advantage!!
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Re: A road that can't be followed should not be travel-able

Postby Granger » Tue Feb 14, 2017 7:13 pm

shubla wrote:its not exploit
u just want personal advantage!!

Should the devs listen to such baseless accusations from a convicted shitposter it'll be their loss.
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Re: A road that can't be followed should not be travel-able

Postby Ysh » Tue Feb 14, 2017 7:14 pm

Granger wrote:
shubla wrote:its not exploit
u just want personal advantage!!

Should the devs listen to such baseless accusations from a convicted shitposter it'll be their loss.

''Convicted.''
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