Client performance sucks

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Re: Client performance sucks

Postby sMartins » Sat Mar 04, 2017 10:27 pm

dafels wrote:or loftar could just use a engine that dozens of other programmers have worked on optimization for years

Well...a bit late for that, ask him, maybe Haven 3.0 will be on UnReal :D....and we''ll be able to shoot fireballs also :D....for the fair price of 49.99$....and p2w plus DLC...who knows? :D
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Re: Client performance sucks

Postby jordancoles » Sat Mar 04, 2017 10:35 pm

xeno7544 wrote:this need to be pushed more than any other updates, srsly
even if we can't play the game normally, whatever devs pushed-out with pvp those are meaningless

This
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Re: Client performance sucks

Postby Serbuch » Sat Mar 04, 2017 10:49 pm

xeno7544 wrote:this need to be pushed more than any other updates, srsly
even if we can't play the game normally, whatever devs pushed-out with pvp those are meaningless


IS
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Re: Client performance sucks

Postby Beronica » Sun Mar 05, 2017 1:51 am

jordancoles wrote:This


Serbuch wrote:IS


SPARTA!

Sorry, couldn't resist. Otherwise, yeah I greatly agree that graphics as a whole need some serious optimization. There are some of us (I know me) Who run on slower comps and in my little home I'm at like 2-3 fps.

So, PLEASE PLEASE, work on this
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Re: Client performance sucks

Postby apoc254 » Sun Mar 05, 2017 2:12 am

he is only allowed to do this after he finishes the push out update..... that has gotten me killed so much more often than the laggy fights!
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Re: Client performance sucks

Postby MagicManICT » Sun Mar 05, 2017 6:41 am

sMartins wrote: maybe Haven 3.0 will be on UnReal


There are a couple of Java game engines about that have some serious cred behind them, though don't know how performance compares to URE, CryEngine, or the other high end ones. (Java Lightweight Game Library is one I'm most familiar with, have ran across a couple others. Oh, will note this one does perform better than Unity.)
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Re: Client performance sucks

Postby shubla » Sun Mar 05, 2017 8:57 am

new mechanics = more players = more money

optimizations = boring = no money
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Re: Client performance sucks

Postby iamahh » Sun Mar 05, 2017 11:32 am

crowdfund a new client made in Unreal Engine, that runs both in PC and Android, enough money for Loftar to hire a couple devs to help
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Re: Client performance sucks

Postby shubla » Sun Mar 05, 2017 11:37 am

iamahh wrote:crowdfund a new client made in Unreal Engine, that runs both in PC and Android

Dumb idea
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Re: Client performance sucks

Postby shubla » Sun Mar 05, 2017 11:42 am

Game engines like unity and unreal have a lot of features. Which means that performance is not that good. Even though they have been developed with many people for years. Does not necessarily mean that their performance would be that good.
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