Can't tresspass

The worst monsters in the Hearthlands warp the fabric of space and time...

Re: Can't tresspass

Postby Granger » Thu May 18, 2017 5:25 pm

r21187 wrote:i been thinking in trying to raise a char and making him a random teleporter explorer that will never find his path back but still just to explore

That exactly is the issue, especially at world start, it makes it easy to jump around till you find an interesting location to start from.

talkibg about i just find a "bond of blood" in the beach and now i have a claim gods know where LoL but will be nice maybe have a way to know were the claim is
like the one that tells you what kind of ore and in wicht path maybe to know were each claim is

Could be a thing, givem a reasonable cost could be attached to it (like triggered from a flower menu on the bond and eating some EXP per reading).
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Re: Can't tresspass

Postby r21187 » Thu May 18, 2017 6:31 pm

Granger wrote:
r21187 wrote:i been thinking in trying to raise a char and making him a random teleporter explorer that will never find his path back but still just to explore

That exactly is the issue, especially at world start, it makes it easy to jump around till you find an interesting location to start from.



DAnm i never think in that and as this world will soon reset i will have that in mind for the next world

as i am most a explorer and farmer i will explore until i found a nice place and then after finding a far far away place or a nice village claim a land and start my farm

btw i was joking about the world restarting xD
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Re: Can't tresspass

Postby Sevenless » Fri May 19, 2017 8:05 pm

loftar wrote:
Sevenless wrote:What exactly is the reasoning behind making a HF unable to be destroyed by a fresh character? This popped up recently where someone got stuck in an area and couldn't destroy his HF to leave.

Random teleports is a mechanic that I consider quite ugly and would if anything like to decrease rather than increase.


I agree that it's ugly, but due to the nature of haven's sandboxiness it's inevitable that it's required. Players have the ability to permanently lock themselves into their bases due to their own noobish stupidity for example. Which is why I feel that beginner characters are actually more likely to need the random teleport than established ones with some strength.

And it doesn't stop established players from making a bunch of alts to spawn in random places to sidestep that component of the mechanic unfortunately.
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Re: Can't tresspass

Postby jorb » Mon Jun 26, 2017 8:51 am

Will consider.
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