Jorb's behavior in this thread seems a little like

For me, it's
not somekind of minor issue: as
KitsuneG is well-known trusted man, if he believe there was something strange, I'll better be careful. And that means my own knarr sailings would be nervous instead of fun. And what is the reason of this whole new water, if ppl would prefer avoiding it?
As for the "so confusing" statements of OP - as told before: 75% on Amber's mean Knarr had 50-74% HP, and then <0% in just two hits. If something can damage knarr with 40-60% for hit, then there's no any display bugs (it could just be hit by 45% and then 55%). But the question was: COULD something do that damage?
So please, jorb, take it little more serious and give as a straight answer:
Is there something in game that can damage knarr for more then 1250HP at once?Can server-lag issues take knarr in some rapidly-insta-dmg loop, where damage tick would apply over and over again in a second?And if both answers is "no" - then:
What may be the reason of this mystery?Waiting for your divine judjment with best regards.