destruction of palisades

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Re: destruction of palisades

Postby loftar » Fri Mar 21, 2025 1:52 am

stickman wrote:are you fucking kidding me?

Not sure what to tell you. In every instance I could find, the catapults were only used more than 24 hours after they were built. Again, if you have any particular instance you want me to look into closer, feel free to post about it.
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Re: destruction of palisades

Postby Thuzzy » Fri Mar 21, 2025 1:55 am

loftar wrote:While this is technically true, I'm not sure how you actually exploit it. If the claim extends beyond the walls, you should not be able to criminally extend the walls at all, and if it doesn't, then the cascade damage shouldn't propagate onto the claim. No?

The claim did not extend beyond the wall. If my understanding is correct, cascading should only happen to segments with lower or same % of soak in claimed land. They extended a fully dried cornerpost and then apparently timed the destroy action so that the cascading would impact the already dried tiles.

loftar wrote:https://www.youtube.com/watch?v=9GRFfs4oVH8
Should I be able to tell anything of relevance from this video?

Not really.. but maybe you can somehow check how did they manage to break a fully dried, claimed palisade with no siege engines (or even broken thingpeace) as seen in the video? We did notice an extension in our cornerpost before the raid, thats why we believe cascading did it.
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Re: destruction of palisades

Postby bmjclark » Fri Mar 21, 2025 1:57 am

loftar wrote:
Thuzzy wrote:Apparently you can still extend the palisade from a fully dried claimed cornerpost (if the claim does not extend one tile over the palisade), then if you start bashing it at the right time (99% soak?), you should be able to cascade the destruction into fully dried tiles.

While this is technically true, I'm not sure how you actually exploit it. If the claim extends beyond the walls, you should not be able to criminally extend the walls at all, and if it doesn't, then the cascade damage shouldn't propagate onto the claim. No?


The problem is more that if you extend your own wall, someone could come up and bash it at the right time and raid you. It's also possible to extend off a palisade cornerpost and do this if the claim only extends right to the wall and not beyond it since it checks the tile you build on, not the one you extend from
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Re: destruction of palisades

Postby loftar » Fri Mar 21, 2025 1:59 am

Thuzzy wrote:The claim did not extend beyond the wall. If my understanding is correct, cascading should only happen to segments with lower or same % of soak in claimed land.

bmjclark wrote:It's also possible to extend off a palisade cornerpost and do this if the claim only extends right to the wall and not beyond it since it checks the tile you build on, not the one you extend from

Cascading also does not happen from unclaimed to claimed land, so if the claim did not extend beyond the wall, it also should not have been an issue.
Thuzzy wrote:maybe you can somehow check how did they manage to break a fully dried, claimed palisade with no siege engines (or even broken thingpeace) as seen in the video? We did notice an extension in our cornerpost before the raid, thats why we believe cascading did it.

Do you have a somewhat more precise timestamp for when it might have happened?

bmjclark wrote:The problem is more that if you extend your own wall, someone could come up and bash it at the right time and raid you.

Hmm, that's fair, and perhaps somewhat more of an argument for fixing the whole "bashing while drying" thing, but that being said, it seems that it would have to be pretty rare to just happen to find someone in the process of extending their walls while not keeping watch over them.
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Re: destruction of palisades

Postby Austinh15 » Fri Mar 21, 2025 2:00 am

stickman wrote:
loftar wrote:I've been looking into this, and while the bug is real (and being fixed), I can not find any obvious traces in the logs of it being exploited, other than people seeming to be trying it on their own walls.

I have seen people continuing to use catapults to destroy walls after we thought we patched them to only be able to destroy other siege engines, but the people using them this way appear to have been unaware of this particular bug, and used them as if they still needed 24 hours to be able to destroy things. It is certainly our bad for not noticing that the patch was ineffective, but at least, from what I can tell, they were not used in any new, game-breaking way. Jorb and I will continue to discuss the case of the patch being ineffective the coming days and keep you updated with our findings and any decisions we may or may not make regarding that.

If you believe you have been raided with this bug in spite of me not finding obvious evidence to that effect, please post more details in this thread and I'll try to have a closer look at your specific case. While I don't think I have, I might possibly have missed something since I was trying to look at everything rather than a specific case.


"the people using them this way appear to have been unaware of this particular bug"

are you fucking kidding me? the people doing the raiding was snail and his crew in every instance i am aware of. they exploit every fucking world and u guys let them off the hook every time. its disgusting.



Hey, you can't talk to my buddy Loftar like that. He's a guy with feelings and a gnome heart of gold. Just look what they did for my good buddy Dakkan.
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Re: destruction of palisades

Postby DonVelD » Fri Mar 21, 2025 2:02 am

stickman wrote:
loftar wrote:I've been looking into this, and while the bug is real (and being fixed), I can not find any obvious traces in the logs of it being exploited, other than people seeming to be trying it on their own walls.

I have seen people continuing to use catapults to destroy walls after we thought we patched them to only be able to destroy other siege engines, but the people using them this way appear to have been unaware of this particular bug, and used them as if they still needed 24 hours to be able to destroy things. It is certainly our bad for not noticing that the patch was ineffective, but at least, from what I can tell, they were not used in any new, game-breaking way. Jorb and I will continue to discuss the case of the patch being ineffective the coming days and keep you updated with our findings and any decisions we may or may not make regarding that.

If you believe you have been raided with this bug in spite of me not finding obvious evidence to that effect, please post more details in this thread and I'll try to have a closer look at your specific case. While I don't think I have, I might possibly have missed something since I was trying to look at everything rather than a specific case.


"the people using them this way appear to have been unaware of this particular bug"

are you fucking kidding me? the people doing the raiding was snail and his crew in every instance i am aware of. they exploit every fucking world and u guys let them off the hook every time. its disgusting.

If I haven't been banned, maybe there isn't a reason for that? Cope but without including all the rage you've built up. Just get over the fact that you lost.

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Re: destruction of palisades

Postby stickman » Fri Mar 21, 2025 2:04 am

you dont need to tell me anything. you side with snail every world and give his group a slap on the wrist. You think snail of all people innocently believed catapults should still destroy walls and made a honest mistake?

The chinese people lost all their villages and their realm, . they told me they perma quit this game and arn't comming back. so just keep doing what your doing. i probably wont play next world either.
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Re: destruction of palisades

Postby Thuzzy » Fri Mar 21, 2025 2:06 am

loftar wrote:Do you have a somewhat more precise timestamp for when it might have happened?

3th January around 11:45 PM UTC.
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Re: destruction of palisades

Postby loftar » Fri Mar 21, 2025 2:09 am

stickman wrote:You think snail of all people innocently believed catapults should still destroy walls and made a honest mistake?

We're talking about different things here;
loftar wrote:To perhaps clarify my post above, there are effectively two different aspects of this bug that I think must be treated separately:
  • One being that the patch for catapults was essentially ineffective, and that they have continued to be able to destroy walls, just as they were previously. Whether this is a "bug" or just an ineffective patch (making it more of an error in the changelogs than an error in the game) is somewhat debatable.
  • The other being that catapults have been able to destroy things without needing to wait 24 hours. This is clearly and obviously a bug, but it is also the one that I was unable to find any evidence of it actually being used.

As I said above, the aspect of the catapult patch being ineffective is debatable whether it's a bug or just a changelog error, but if you want to debate it, please feel free to make your case. I'm not sure what to think of it myself. It's obviously partly our own fault for not noticing the reports about it, also.
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Re: destruction of palisades

Postby inevitable » Fri Mar 21, 2025 3:18 am

the elephant in the room is this: how are you testing your changes?

i think the 'unable to find evidence but please tell me where/when to look' thing is similarly hard to swallow because you haven't specified what you've searched for or what you might be missing.

it's understandable there's some cat and mouse behavior around tracking player actions, but if you can just say, for example, that you searched exhaustively for catas being built this world, as in each cata built has a unique object id or event recording of its construction, and those catas weren't used to damage walls within 24 hours of their creation, then that should remove all doubt, no?

i guess it would be neat/reassuring/something, if you could share how many catas were built this world, and how many were destroyed before they were used, and how old the catas were when they dealt damage to anything.
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