Crashed milliseconds after logging in (GL Error: 1282)

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Re: Crashed milliseconds after logging in (GL Error: 1282)

Postby Rjk » Fri Sep 18, 2015 6:05 pm

jorb wrote:I suspect you're suffering from this, Rjk.

video settings yep, I experimented yesterday. Thx!!! i'm in game

but problem on crashed to terramorphing... no solution... no palisad, no home, only 5 tail line on crop((((
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Re: Crashed milliseconds after logging in (GL Error: 1282)

Postby jorb » Fri Sep 18, 2015 6:08 pm

Well, this thread is not for that purpose. Make a new bug report and post your crash data there.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Crashed milliseconds after logging in (GL Error: 1282)

Postby Haba » Mon Sep 21, 2015 7:09 am

Same ol':

Exception in thread "Render thread" java.lang.RuntimeException: haven.BGL$BGLException: javax.media.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glDrawRangeElements(<int> 0x4, <int> 0x178, <int> 0x198, <int> 0x60, <int> 0x1403, <long> 0): GL_INVALID_OPERATION ( 1282 0x502)

[2015-09-21 08:12:35] ===== Client started =====
Exception in thread "Render thread" java.lang.RuntimeException: haven.BGL$BGLException: javax.media.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glDrawRangeElements(<int> 0x4, <int> 0x178, <int> 0x198, <int> 0x60, <int> 0x1403, <long> 0): GL_INVALID_OPERATION ( 1282 0x502),
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:455)
at haven.HavenPanel$6.run(HavenPanel.java:490)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: javax.media.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glDrawRangeElements(<int> 0x4, <int> 0x178, <int> 0x198, <int> 0x60, <int> 0x1403, <long> 0): GL_INVALID_OPERATION ( 1282 0x502),
at haven.BGL.run(BGL.java:81)
at haven.HavenPanel.redraw(HavenPanel.java:399)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glDrawRangeElements(<int> 0x4, <int> 0x178, <int> 0x198, <int> 0x60, <int> 0x1403, <long> 0): GL_INVALID_OPERATION ( 1282 0x502),
at javax.media.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:29412)
at javax.media.opengl.DebugGL4bc.glDrawRangeElements(DebugGL4bc.java:23190)
at haven.BGL$48.run(BGL.java:427)
at haven.BGL.run(BGL.java:79)
... 22 more


GPU: Intel(R) HD Graphics 4000

Occurs in towns, opening cupboards and other actions. No problems in wilderness, for the most part.
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