Pay to win exploit (store hats discoveries)

The worst monsters in the Hearthlands warp the fabric of space and time...

Re: Pay to win exploit (store hats discoveries)

Postby Audiosmurf » Tue Jan 29, 2019 2:22 am

blinx wrote:
VDZ wrote:I initially bumped this thread after I'd heard in-game about this option and also found a report of it on the forum, after taking a hat out of my HF to verify and counting how many hats I had. But I experimented a bit just now and it appears only certain hats give a discovery and most don't, making this a non-issue.

maze wrote:Bush (50 types of discovery's)
Trees (152 types of discovery's)


Arguably this should be fixed though. Input types for different wood types were never intended to give players 20k LP for chopping every tree they see.


How do you know?

Here's the only time I know they commented on it.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
User avatar
Audiosmurf
 
Posts: 2382
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Pay to win exploit (store hats discoveries)

Postby MagicManICT » Tue Jan 29, 2019 4:12 am

The current situation with trees is how the code works on the server when they add something to the game. It's probably more difficult to fix than the fix is worth. I'm not sure exactly how it's done, but as jorb stated in another thread, it's a side effect:

jorb wrote:Suspect that this is not a bug. You can get two discoveries (or more) from one item -- i.e. discovering both feather (generic) and chicken feather from chicken feather -- and unless you're getting the same discoveries over and over again I don't think there's cause for concern. Auto-generating the input types implied adding several new ones, so it's reasonable to expect that there are quite a few new discoveries to be made.


That's a lot of LP to start the game with. It's certainly equal to several hours of active playing the first few days in otherwise studying curios and running quests. in the long run, a month or so, it's less than 1% of a character's LP, so is it that big a deal to fix?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Re: Pay to win exploit (store hats discoveries)

Postby Granger » Tue Jan 29, 2019 7:38 am

MagicManICT wrote:That's a lot of LP to start the game with. It's certainly equal to several hours of active playing the first few days in otherwise studying curios and running quests. in the long run, a month or so, it's less than 1% of a character's LP, so is it that big a deal to fix?

As it allows to burn through the limitations of earliest game (which, according to some, is the fun part of Haven) quicker... it might be at least non-tiny deal.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9264
Joined: Mon Mar 22, 2010 2:00 pm

Re: Pay to win exploit (store hats discoveries)

Postby Saxony4 » Tue Jan 29, 2019 8:15 am

Granger wrote:As it allows to burn through the limitations of earliest game (which, according to some, is the fun part of Haven) quicker... it might be at least non-tiny deal.


Being able to pump out yeomanry in 10 minutes is kind of a big deal early game, it used to take several hours in legacy and gave you somewhat a sense of accomplishment.
loftar wrote:git da mony
User avatar
Saxony4
 
Posts: 1800
Joined: Mon Mar 12, 2012 2:38 am
Location: Saxonia

Re: Pay to win exploit (store hats discoveries)

Postby jorb » Tue Jan 29, 2019 8:20 am

This has been fixed on the dev server, for the record.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Pay to win exploit (store hats discoveries)

Postby VDZ » Tue Jan 29, 2019 8:26 am

jorb wrote:This has been fixed on the dev server, for the record.


The wood type discovery LP cheesing or the hats?
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Pay to win exploit (store hats discoveries)

Postby jorb » Tue Jan 29, 2019 8:27 am

The hats. I kind of like the wood stuff. In legacy you had a fat basline bonus from your change meter. Chopping down trees takes some amount of time.

Idk. Perhaps some skills should be adjusted upward to compensate.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Pay to win exploit (store hats discoveries)

Postby MagicManICT » Tue Jan 29, 2019 9:44 am

jorb wrote:Idk. Perhaps some skills should be adjusted upward to compensate.


I'd vote for this even without the amount of discovery LP we get. Probably not enough time now before the reset to adjust smartly, but it is something to think of in the future.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am

Re: Pay to win exploit (store hats discoveries)

Postby VDZ » Tue Jan 29, 2019 10:09 am

jorb wrote:The hats. I kind of like the wood stuff. In legacy you had a fat basline bonus from your change meter. Chopping down trees takes some amount of time.

Idk. Perhaps some skills should be adjusted upward to compensate.


I know I'll be printing out a list of all tree types to systematically chop once each for LP gain (and apparently others have already been doing the same). It's valid gameplay, but it doesn't really feel H&H-ish to me.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Pay to win exploit (store hats discoveries)

Postby Necroliter » Tue Jan 29, 2019 12:39 pm

VDZ wrote:I know I'll be printing out a list of all tree types to systematically chop once each for LP gain (and apparently others have already been doing the same). It's valid gameplay, but it doesn't really feel H&H-ish to me.


The most optimal gameplay is rarely fun or engaging, it`s effective. Most of the time you need to choose - have fun or grind hard :)

On Topic - some rebalance of LP costs of early-to-mid game skills might be nice.
LP gain from multiple different discoveries feels nice, because early game is somewhat limited in possible activities. So you can do stuff while you wait for your Cone Cows.
Necroliter
 
Posts: 206
Joined: Wed Sep 21, 2011 8:29 pm

PreviousNext

Return to Bugs

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 23 guests