MagicManICT wrote:There's two people trying to do everything, only one of which actually does any work on the server code. Assuming stupid things will just end up causing you to get hurt when time is allocated to fix a problem.
"Get hurt" I don't really think honestly.
I mean when you have a use for that exploit, you don't really care about a few cupboards of veggies (if they get destroyed).
By the time this is fixed, it if is fixed at all, you grow quite strong and already have a huge advantage on anyone else.
Meaning you get the best natural resources, the meteorites, localized resources, and basically anything you want. Overall since raiding is made easier.
Then if by "get hurt" you mean a nuke of characters and city, that would be a mean move from the devs, since the only way to be able to match abusers is by abusing too.
I'm not paying a subscription to H&H to be a dedicated victim.
Also I don't think that it's too hard to patch really. I'll try an algorithm as well : Apparently there is already a function that tries to find a position for a lifted object when you log out. Just reduce its range : Either the object fits the character last location, either it gets nuked with all of its content - yes all, because otherwise a boat would get destroyed but maybe not the chests that are inside (?) -.
I understand that it's only two people running everything, and I love their work. And because I value their time, I suggest that they fix this before next world, so that they don't have to also make some db queries to remove the objects that have already been placed like that (which would be really resource consuming even on a geo-spatial database).
It's in the best interest for everyone that this is fixed before next world.

Well except for my dear snail queen apparently

<3