Wrecking ball bug

The worst monsters in the Hearthlands warp the fabric of space and time...

Re: Wrecking ball bug

Postby Enjoyment_2 » Sun May 10, 2020 8:33 am

Uriel wrote:Yesterday i destroyed 5 tiles of pali with cascade.

If something works selective and unpredictable - that's a pure bad game design, and need to be fixed more than before your post.
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Re: Wrecking ball bug

Postby Nightdawg » Sun May 10, 2020 3:23 pm

Enjoyment_2 wrote:
Uriel wrote:Yesterday i destroyed 5 tiles of pali with cascade.

If something works selective and unpredictable - that's a pure bad game design, and need to be fixed more than before your post.


Like quality nodes, but worse.
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Re: Wrecking ball bug

Postby nero1141 » Mon May 18, 2020 8:14 am

bumb removing pali was pain before, now is even worse... give us cascading back, maybe less spread but at least hit 2 tiles on both sides , if someone break into you pali it need only 1 tile wide break, and if you destroyed accidentaly your palisade is your fault anyway
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Re: Wrecking ball bug

Postby mvgulik » Sat Aug 22, 2020 9:54 am

Claim power level and potential wall health are probably the only key elements here. (wall damage below 100%, but still above 75%(?) health, will not show)
Got a total of +10 tiles (Gate3: + 2cp + 8ws) in one go on a 8% power-level claim. With a wall that was also not fully up to 100% health, but at least above 75% health.

Wrecking ball is oblivious about who, where and why its used. Cascade damages probably cares even less about such things.
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Re: Wrecking ball bug

Postby Enjoyment_2 » Sat Aug 22, 2020 12:49 pm

would be very interesting to know this "person"'s opinion on the next fact:
the cascade damage works for N-S palis but not for W-E palis...
care to explain this fact with your "power level" logic?
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