Charter Stone Teleportation Bug

The worst monsters in the Hearthlands warp the fabric of space and time...

Re: Charter Stone Teleportation Bug

Postby jorb » Thu Mar 03, 2016 3:47 am

MightySheep wrote:This is like a feature for non-pvpers and crafters alone, whats the point of discriminating? PvP is what makes the game fun and not all murders are "bad" and deserving of "outlaw" punishment.


You may have a point. Will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Charter Stone Teleportation Bug

Postby Granger » Thu Mar 03, 2016 7:40 am

jorb wrote:
MightySheep wrote:This is like a feature for non-pvpers and crafters alone, whats the point of discriminating? PvP is what makes the game fun and not all murders are "bad" and deserving of "outlaw" punishment.


You may have a point. Will consider.


Maybe something in the way that you don't leave scents dealing with murderers (of which you have scents), and for thieves to suppress everything except murder (so you can attack them, knockout and rob them blind without repercussions as long as you don't kill them - but not install new gear like leeches)?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9264
Joined: Mon Mar 22, 2010 2:00 pm

Re: Charter Stone Teleportation Bug

Postby Onep » Thu Mar 03, 2016 10:15 am

Attaching Charisma to charter stones is stupid. Charter stones are already frustrating enough to create with non-existent rock crystals. And now it requires a WORTHLESS stat on top of that? Make charisma useful, this is just a worthless change that is not ADDING to gameplay, it's REMOVING gameplay. Maybe if I had a real reason to raise Charisma I would, but this is changes nothing. I'm not going to waste FEPs on Cha on my crafter or fighter so it's just going to be yet another reason to create alts.

For all this alt hate, you sure do reinforce reasons to create them.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Charter Stone Teleportation Bug

Postby boreial » Thu Mar 03, 2016 11:32 am

Granger wrote:Sheep, while you might feel mighty applying PvP to more or (most likely) less willing opponents you might overlook that not everyone shares your conviction.

And given the statistics from last world my educated guess is that PvP is responsible for >50% of the accounts that went away over the few months. Some deterrent to slaughtering all that moves is in order. So in case that drives one PvP player away in time, but 10 normal ones will more likely stay then because they survive... I wouldn't be that sad, tbh.


100% This, Not EVERYONE thinks PvP is the be all end all way to play HnH.
User avatar
boreial
 
Posts: 536
Joined: Mon Sep 02, 2013 4:02 am
Location: Smack dab in the middle of NoWhere

Re: Charter Stone Teleportation Bug

Postby mietzi94 » Thu Mar 03, 2016 1:46 pm

Maybe something in the way that you don't leave scents dealing with murderers (of which you have scents), and for thieves to suppress everything except murder (so you can attack them, knockout and rob them blind without repercussions as long as you don't kill them - but not install new gear like leeches)?


Yh. This is something i was thinking the last days. Why should i get a murder scent if i track a person who murdered several people and try to bring Justice. Atleast lower the Scents if you kill someone who has a lot of active scents to reward rangers. Right now you penalize people who try to help others. I koed a person who killed a lot of hermits around me and made the game unenjoyable for them and know they are even able to send nidbanes after me? Seems not fair.
Not life, but good life, is to be chiefly valued.
User avatar
mietzi94
 
Posts: 246
Joined: Wed Sep 14, 2011 7:24 pm

Re: Charter Stone Teleportation Bug

Postby VDZ » Thu Mar 03, 2016 4:49 pm

boreial wrote:
Granger wrote:Sheep, while you might feel mighty applying PvP to more or (most likely) less willing opponents you might overlook that not everyone shares your conviction.

And given the statistics from last world my educated guess is that PvP is responsible for >50% of the accounts that went away over the few months. Some deterrent to slaughtering all that moves is in order. So in case that drives one PvP player away in time, but 10 normal ones will more likely stay then because they survive... I wouldn't be that sad, tbh.


100% This, Not EVERYONE thinks PvP is the be all end all way to play HnH.


Remember that Outlaw is not only given for attacking other players, but also for Theft and Vandalism. Putting aside noob killers (and whether discriminating against them is fair or not), this affects many more people, many of which play the game mostly normally. I'll probably look for some barley crops to harvest (due to not getting any seeds and barley being necessary for normal, peaceful progress), and that will leave me with Outlaw for several days. Should the system discriminate against me, by rendering me unable to use charter stones, just because I took some poorly protected stuff? This is how the game is supposed to work, isn't it? Then why am I being punished for it?
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Charter Stone Teleportation Bug

Postby Kaios » Thu Mar 03, 2016 5:13 pm

VDZ wrote:Remember that Outlaw is not only given for attacking other players, but also for Theft and Vandalism. Putting aside noob killers (and whether discriminating against them is fair or not), this affects many more people, many of which play the game mostly normally. I'll probably look for some barley crops to harvest (due to not getting any seeds and barley being necessary for normal, peaceful progress), and that will leave me with Outlaw for several days. Should the system discriminate against me, by rendering me unable to use charter stones, just because I took some poorly protected stuff? This is how the game is supposed to work, isn't it? Then why am I being punished for it?


Not everything is poorly protected by choice, crops are one thing but what about when someone starts stealing your clay or water? You think a person should be allowed to just plop down a vault somewhere nearby my village and port over as freely as they like to steal my resources and then just port them back to their home?

I understand your point but everything you're arguing for helps raiders more than it helps your specific scenarios.
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Charter Stone Teleportation Bug

Postby VDZ » Thu Mar 03, 2016 5:52 pm

Kaios wrote:I understand your point but everything you're arguing for helps raiders more than it helps your specific scenarios.


Perhaps it helps raiders more, but do we want a solution with this much collateral damage? I should be able to commit crimes if the intention of the game is that players should be able to commit crimes that help them progress. As it is right now, punishment from the game itself keeps me from committing crimes.

Kaios wrote:Not everything is poorly protected by choice, crops are one thing but what about when someone starts stealing your clay or water?


Then you hunt them down and kill them. That's what the scents are for. If you don't have the time for that or are too lazy for that, Nidbanes will do the trick.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Charter Stone Teleportation Bug

Postby Kaios » Thu Mar 03, 2016 5:59 pm

VDZ wrote:Nidbanes will do the trick.


ugh lol yeah for now they might. As for the hunting down part how can you hunt down an outlaw if they can freely port around charter stones?
User avatar
Kaios
 
Posts: 9171
Joined: Fri Jul 30, 2010 2:14 am

Re: Charter Stone Teleportation Bug

Postby ven » Thu Mar 03, 2016 7:11 pm

VDZ wrote: I should be able to commit crimes if the intention of the game is that players should be able to commit crimes that help them progress. As it is right now, punishment from the game itself keeps me from committing crimes.

Lol by that logic you might as well remove scents and outlaw debuff then.
Venator
ven
 
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Previous

Return to Bugs

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 32 guests