MightySheep wrote:This is like a feature for non-pvpers and crafters alone, whats the point of discriminating? PvP is what makes the game fun and not all murders are "bad" and deserving of "outlaw" punishment.
You may have a point. Will consider.
MightySheep wrote:This is like a feature for non-pvpers and crafters alone, whats the point of discriminating? PvP is what makes the game fun and not all murders are "bad" and deserving of "outlaw" punishment.
jorb wrote:MightySheep wrote:This is like a feature for non-pvpers and crafters alone, whats the point of discriminating? PvP is what makes the game fun and not all murders are "bad" and deserving of "outlaw" punishment.
You may have a point. Will consider.
Granger wrote:Sheep, while you might feel mighty applying PvP to more or (most likely) less willing opponents you might overlook that not everyone shares your conviction.
And given the statistics from last world my educated guess is that PvP is responsible for >50% of the accounts that went away over the few months. Some deterrent to slaughtering all that moves is in order. So in case that drives one PvP player away in time, but 10 normal ones will more likely stay then because they survive... I wouldn't be that sad, tbh.
Maybe something in the way that you don't leave scents dealing with murderers (of which you have scents), and for thieves to suppress everything except murder (so you can attack them, knockout and rob them blind without repercussions as long as you don't kill them - but not install new gear like leeches)?
boreial wrote:Granger wrote:Sheep, while you might feel mighty applying PvP to more or (most likely) less willing opponents you might overlook that not everyone shares your conviction.
And given the statistics from last world my educated guess is that PvP is responsible for >50% of the accounts that went away over the few months. Some deterrent to slaughtering all that moves is in order. So in case that drives one PvP player away in time, but 10 normal ones will more likely stay then because they survive... I wouldn't be that sad, tbh.
100% This, Not EVERYONE thinks PvP is the be all end all way to play HnH.
VDZ wrote:Remember that Outlaw is not only given for attacking other players, but also for Theft and Vandalism. Putting aside noob killers (and whether discriminating against them is fair or not), this affects many more people, many of which play the game mostly normally. I'll probably look for some barley crops to harvest (due to not getting any seeds and barley being necessary for normal, peaceful progress), and that will leave me with Outlaw for several days. Should the system discriminate against me, by rendering me unable to use charter stones, just because I took some poorly protected stuff? This is how the game is supposed to work, isn't it? Then why am I being punished for it?
Kaios wrote:I understand your point but everything you're arguing for helps raiders more than it helps your specific scenarios.
Kaios wrote:Not everything is poorly protected by choice, crops are one thing but what about when someone starts stealing your clay or water?
VDZ wrote:Nidbanes will do the trick.
VDZ wrote: I should be able to commit crimes if the intention of the game is that players should be able to commit crimes that help them progress. As it is right now, punishment from the game itself keeps me from committing crimes.
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