Cupboards stacked on each other inside building

The worst monsters in the Hearthlands warp the fabric of space and time...

Re: Cupboards stacked on each other inside building

Postby DDDsDD999 » Wed Feb 26, 2020 8:31 pm

flashshark wrote:
flashshark wrote:You're also telling me of jordancoles' stream as if I was here since 2009 and I watched every single time he streamed this game.

Your fault for missing the greatest stream ever. I bet you haven't even watched all of the vods.

https://twitch.tv/jordancolesie
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Re: Cupboards stacked on each other inside building

Postby flashshark » Wed Feb 26, 2020 8:33 pm

DDDsDD999 wrote:
flashshark wrote:
flashshark wrote:You're also telling me of jordancoles' stream as if I was here since 2009 and I watched every single time he streamed this game.

Your fault for missing the greatest stream ever. I bet you haven't even watched all of the vods.

https://twitch.tv/jordancolesie



See what I'm saying? you guys don't even link the proper stream, that's a dead link lmao
https://www.twitch.tv/colesietv

S'all my fault
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Re: Cupboards stacked on each other inside building

Postby MagicManICT » Wed Feb 26, 2020 9:34 pm

There are some exploits that do become public. There are some that don't and whatever group found it tries to keep it hidden. The former are usually (but not always) ones that are harder to pin down a fix on, the latter are ones that jorbtar have been better at picking up on over the years. The recent one with the spitroasts and "spice axes" was one that still wasn't reported by the players, but the devs figured out how to break it anyway, and a village got nuked over it.

The general rule is report it to get fixed. If it gets fixed right away, it's usually not anyone had much of a chance to exploit it. If it doesn't get fixed right away, there shouldn't be any penalties as long as it wasn't "game breaking." A couple of times, when the exploit was "known," the least that could be done to fix the problem was implemented (a realm cairn was removed, selective parts of a village was destroyed, but not wiped out completely). Some would argue it was probably too much, but it's history, and most of these major cases have a discussion in the Announcements (look for *** vs *** type posts from jorb).

For newer players, it's hard to say what is and isn't well known. We don't have anyone that's written a good game guide in a while. A lot of good information isn't even searchable on the forums or via a search engine because it's in video streams or image posts.
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Re: Cupboards stacked on each other inside building

Postby flashshark » Wed Feb 26, 2020 10:41 pm

MagicManICT wrote:The general rule is report it to get fixed. If it gets fixed right away, it's usually not anyone had much of a chance to exploit it. If it doesn't get fixed right away, there shouldn't be any penalties as long as it wasn't "game breaking."


I'm only confused by the paradox at hand.
The people that have played this game for the longest time and have donated high amounts of cash to this game's developers (because they appreciate their work, not because it grants them anything extra), are the same people that don't want this game to become better, and instead defend exploits? They say "it's been known for 5 years" yet there's not a single report on it on the forums. Not even a random post mentioning it. They come with silly explainations like "jordancoles streamed it at some point" or "everyone knows of it" (when that's simply not true), but get offended when I post it on the forum and show it to the developers?
At the same time, if everyone knew about it, why do you care about me reporting it again? Or rather, actually reporting it, I guess.

I'm not saying people should get punished because of such exploits.
It's funny how they constantly complain about people exploiting things they don't know of, but get mad when the exploits they know of too get reported :?:

Sure, I wish I knew about the spitroasts glitch too, I wish I knew about this cupboard glitch from the start, I wish I knew about the kebab imbalance from the day that patch was released, but I would've still reported them.
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Re: Cupboards stacked on each other inside building

Postby MagicManICT » Thu Feb 27, 2020 12:47 am

flashshark wrote:I'm only confused by the paradox at hand.

And probably off topic for the discussion forum. It's human nature, and while I have a lot to say on the matter, it's beyond my "area of expertise" as the saying goes.

And yes, I agree with you. Some of the ones that bitch loudest about exploits getting fixed are some of the worst exploiters in video games.
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Re: Cupboards stacked on each other inside building

Postby azrid » Thu Feb 27, 2020 11:56 am

wonder-ass wrote:the thing is when a bug that the entire community uses gets fixed the people getting it fixed are usually extremely frowned upon and usually mercilessly hunted down.
this bug has bin around for years jordancoles even show cased it on his stream its nothing new. use it or dont.

Sounds to me you are trying to defend your precious infinite container exploit.
To properly use this you need a bot and by saying anyone can use this means people are expected to bot now by your standards.
Pretty sure developers and most of the community want a game where you don't have to use bots to actually play.
And the pea brains who mercilessly hunt down people who report exploits are the people who knowingly or unknowingly contribute a big amount to the games failure to retain players.
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Re: Cupboards stacked on each other inside building

Postby SnuggleSnail » Thu Feb 27, 2020 12:21 pm

If you think there is no use for manually having access to a very large container, and believe that bots get any advantage from it other than saving the bot's time(pro tip: a bot's time doesn't have value outside of the electricity it takes to run the client) then you know too little about the subject to have a valid opinion
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Re: Cupboards stacked on each other inside building

Postby flashshark » Thu Feb 27, 2020 1:38 pm

SnuggleSnail wrote:If you think there is no use for manually having access to a very large container, and believe that bots get any advantage from it other than saving the bot's time(pro tip: a bot's time doesn't have value outside of the electricity it takes to run the client) then you know too little about the subject to have a valid opinion


Again, defending an exploit with an invalid argument.
You mean to tell me that it's easier for you to say "that one sword is stored in the 250 cupboards inside the timber house" rather than saying "check the first cupboard inside the stonestead's cellar" ?
You mean to tell me that you use those cupboards to manually sort through them, going through 250 cupboards in ONE GRID SPOT, while opening them in a random order (due to how they're placed), waiting to stumble upon that 1/250 cupboard?
Seriously now :roll:, how does this speed things up for you? What do you store in those cupboards that doesn't help with botting?
Give us an actual example.
azrid wrote:Sounds to me you are trying to defend your precious infinite container exploit.
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Re: Cupboards stacked on each other inside building

Postby SnuggleSnail » Thu Feb 27, 2020 1:50 pm

In world 10 I got 20-30k con/str/agi mostly from meatpies. I used a bot that walked between 3 different arrays of ~50 cupboards, one for eggs, one for meat, one to put unbaked pies. There was a station in the middle with a cistern for water and a windmill it'd collect flour from. This entire process is made obsolete by having one large inventory where you can click craft and be done with it.

Likewise, yes a lot of bots will need to be updated if inventories become harder to manage, but NONE OF THEM WILL STOP WORKING. Some will take longer to complete their tasks, but that literally doesn't matter to me. I'll be asleep as they do it. Every bot that can use a stack can use a stone tower full of cbs, or multiple towers.

I really want you people to understand that this will not affect me either way beyond updating some scripts, but it completely fucks those without access to those scripts. One day you'll realize you're shooting yourself in the foot then acting like me being concerned for you is a sign you've hurt me
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Re: Cupboards stacked on each other inside building

Postby iamahh » Thu Feb 27, 2020 2:00 pm

haven is one of the few games that incentives users to learn some programming

devs should go full bot and allow NPCs or some inbuilt macro system that unleashes the creativity of the players

this is how MOBAs were born, let players be creative, just give them tools
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