building map error, "glDrawElementsInstanced"

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building map error, "glDrawElementsInstanced"

Postby BARACKOBAMA » Fri Aug 28, 2015 11:34 pm

Code: Select all
java.lang.RuntimeException: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glDrawElementsInstanced" not available
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
   at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
   at haven.HavenPanel$6.run(HavenPanel.java:472)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glDrawElementsInstanced" not available
   at haven.BGL.run(BGL.java:80)
   at haven.HavenPanel.redraw(HavenPanel.java:387)
   at haven.HavenPanel$1.display(HavenPanel.java:102)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
   at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
   at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Method "glDrawElementsInstanced" not available
   at jogamp.opengl.gl4.GL4bcImpl.glDrawElementsInstanced(GL4bcImpl.java:4807)
   at haven.BGL$45.run(BGL.java:406)
   at haven.BGL.run(BGL.java:78)
   ... 22 more



fuck this, help please
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Re: building map error

Postby CSPAN » Fri Aug 28, 2015 11:38 pm

thissssss please help
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Re: building map error

Postby crizzydime » Sat Aug 29, 2015 12:32 am

I'm getting the same error now. Well, kinda the whole application closes when "building map".
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Re: building map error

Postby Jail4mind » Sat Aug 29, 2015 12:33 am

+1 :(
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Re: building map error

Postby loftar » Sat Aug 29, 2015 12:34 am

"Building map" is not the error; that's just the last thing the client did before it crashed.

The real error here is "Method "glDrawElementsInstanced" not available", though I think that sounds strange. I would think all video cards that support shaders support instanced rendering. You may want to try upgrading your video driver.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: building map error

Postby tyrtix » Sat Aug 29, 2015 12:42 am

Okay, so i know now that i won't prolly play H&H anymore, as intel graphic cards are already updatet :(
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Re: building map error

Postby crizzydime » Sat Aug 29, 2015 12:44 am

tyrtix wrote:Okay, so i know now that i won't prolly play H&H anymore, as intel graphic cards are already updatet :(




same here brother. Back to Edelvin I go....
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Re: building map error

Postby virgo235 » Sat Aug 29, 2015 1:35 am

java.lang.RuntimeException: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glDrawElementsInstanced" not available
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
at haven.HavenPanel$6.run(HavenPanel.java:472)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glDrawElementsInstanced" not available
at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:387)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Method "glDrawElementsInstanced" not available
at jogamp.opengl.gl4.GL4bcImpl.glDrawElementsInstanced(GL4bcImpl.java:4807)
at haven.BGL$45.run(BGL.java:406)
at haven.BGL.run(BGL.java:78)
... 22 more

drivers for video is updated 28.08.2015.
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Re: building map error, "glDrawElementsInstanced"

Postby jorb » Sat Sep 05, 2015 5:12 pm

Seen a bunch of these. Stickying until fixed, or w/e.
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Re: building map error, "glDrawElementsInstanced"

Postby loftar » Wed Sep 09, 2015 2:35 am

I've just installed a new client which should detect whether your hardware supports instancing, and disable it if not.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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