Game crashes during building map

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Game crashes during building map

Postby Nicolaj » Sat Aug 29, 2015 6:36 pm

Aspire 5741 i5-m430 , gf 320m im using java 8 update 60 build 1.8.0_60-b27
java log:

java.lang.RuntimeException: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glTexImage2DMultisample" not available
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
at haven.HavenPanel$6.run(HavenPanel.java:472)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glTexImage2DMultisample" not available
at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:387)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Method "glTexImage2DMultisample" not available
at jogamp.opengl.gl4.GL4bcImpl.glTexImage2DMultisample(GL4bcImpl.java:27339)
at haven.BGL$89.run(BGL.java:676)
at haven.BGL.run(BGL.java:78)
... 22 more


help please ;)
Nicolaj
 
Posts: 2
Joined: Fri Aug 28, 2015 6:17 pm

Re: Game crashes during building map

Postby Holghast » Sun Mar 20, 2016 10:09 pm

I might of figured it out
I had the same problem but then i turned off the anti aliasing before logging in and it fixed it self
Try that then reply back
Holghast
 
Posts: 5
Joined: Thu Jul 09, 2015 4:13 am


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