Anti hill pawnage

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Anti hill pawnage

Postby Apillion » Sun Sep 06, 2015 11:40 am

When raiding a anthill on foot with speed set to max the ants move
at the same speed as the player if the ants are in a very short range when raiding starts.

this makes it near impossible to get away from them
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Re: Anti hill pawnage

Postby MagicManICT » Sun Sep 06, 2015 3:34 pm

You sure there wasn't a quick ant there to begin with? There are at least 3 speed of ants I've seen.

I've not had this happen to me, though I wouldn't say that an ant a map pixel away didn't warp one or two pixels to get a hit in, which could be written off as lag. (Any warping effects could potentially be written off as lag.)
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Re: Anti hill pawnage

Postby Sevenless » Sun Sep 06, 2015 4:02 pm

Intended, some ants are higher level and much faster. Watch their speeds, avoid these hills unless you can UA them (they're a little stronger than normal ants in a fight).
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Re: Anti hill pawnage

Postby jorb » Sun Sep 06, 2015 6:02 pm

Some ants move super fast, this is intended, not a bug, locking.
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