Installed lock, got Master Key - Palisade Gate won't open

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Installed lock, got Master Key - Palisade Gate won't open

Postby wickerman_156 » Sun Sep 06, 2015 9:31 pm

Installed a lock on a palisade gate, got the master key, but it doesn't work. Gate doesn't recognize the key as master.
Did the same procedure on 2 previous gates with success.

Can't think of it being anything other than a bug.
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Re: Installed lock, got Master Key - Palisade Gate won't ope

Postby jorb » Sun Sep 06, 2015 9:47 pm

Very hard to tell what the problem could be. Anything odd you did?
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Re: Installed lock, got Master Key - Palisade Gate won't ope

Postby wickerman_156 » Sun Sep 06, 2015 10:06 pm

Ok, our smith who installed the gate just clarified for me, and I think I see what the problem might be.

He installed the lock successfully at first, got the master key, and the gate worked fine.
He then wanted to see if it was possible to change lock, and initiated the process of doing so, but cancelled installation before the timer finished.
After that, the master key no longer worked.

He knows he didn't finish the lock installing because the lock he used in trying to change locks didn't get consumed and he didn't receive a new master key.

So I suppose it's still a bug?
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Re: Installed lock, got Master Key - Palisade Gate won't ope

Postby jorb » Sun Sep 06, 2015 10:36 pm

Playing around with the system I do notice a couple of things.

  • Installation is very quick
  • Dropping lock to inventory during installation does not abort installation
  • Dropping lock to *ground* during installation does not abort installation
  • Pressing esc during installation first closes windows and shit, and only last aborts installation

I have, however, also concluded that successfully aborting installation -- an "easy" way is to move the player, but do note that the first map click will be spent dropping the lock, which does not abort installation -- does not overwrite the old key binding, but rather leaves the old key correctly working, and the new lock correctly uninstalled. Aborting, thus, seems to work properly if you manage to do it.

I am thus going to venture a guess that your smith did indeed manage to overwrite the lock through the successful installation of a new lock, and one of my reasons for believing this is that; unless he was very prepared for what was going down, and had established those things I now established, I kind of doubt that he would have had time to successfully abort the process. How he now lacks the proper key is a better question, but he could perhaps have misplaced it. Has he gotten rid of any keys or somesuch?

Arguably, a lot of the things I have identified should be fixed. The process should be slower, and dropping the lock to inventory or ground should definitely abort the process. I have made notes to fix those things, and perhaps that is the best we can hope to get from this bug.

If my theory doesn't check out I have no idea what happened, and can only advise you to tear down and rebuild.

I have no further venues of investigation, and would need more meat to call this a bug, or investigate further.

If you have nothing more to add, I thank you for the report.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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