jorb wrote:Not a priority in any way shape or form. Most items should be possible to grab due to being taller than the hatch, and the ones that aren't, well, don't drop them there. I'm not even sure how to fix it save making sure that every item is, indeed, taller than the hatch, and, well, ain't nobody got time for that.
In Dota 2, entities have unit hitboxes but also interaction hitboxes for every entity in the game, with different priorities if you interact with multiple hitboxes where you click (heroes being the highest, for example).
Alternatively, why not just a "pick up nearest object" in the adventure menu? Would save a lot of fiddling in general with the god damn hitboxes as they are now - the amount of times I spend a good 10 seconds trying to click a forageable until I decide to adjust the camera angle after which it suddenly, miraculously works are too many.
Edit: Hitboxes, are you semantically saturated yet?