Bump.
I believe I have this fixed for me and my village with the patch
here (tested at least for transitions inside a house).
The explanation: after the transition, delayed click hit tests could use old coordinates thus causing Loading exceptions and preventing coordinate update here:
- Code: Select all
public void setup(RenderList rl) {
Gob pl = player();
if(pl != null)
this.cc = new Coord(pl.getc());
...
Hence the next draw call performs click hit tests using old coordinates again (and again, and again).