The digging with shovel lag spikes

The worst monsters in the Hearthlands warp the fabric of space and time...

The digging with shovel lag spikes

Postby DCJey » Thu Sep 17, 2015 10:15 am

Due to active survey work on my farm, i experienced drasticall lag spikes with client crash. Flavor objects start to blink and lag increasing even after the digging is done...

There is possibility, that i made crash server, when i started to dig the edge of the cliff ¦]
DCJey
 
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Re: The digging with shovel lag spikes

Postby jorb » Thu Sep 17, 2015 10:47 am

You did not crash the server.

Care to enlighten us as to your system specs and other info that might help explaining your problem?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: The digging with shovel lag spikes

Postby DCJey » Thu Sep 17, 2015 11:43 am

The lag increasing, when the landscape is trying to change.

Language: Russian (Regional Setting: Russian)
OS : Windows 7 x86 SP1
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: M68MT-S2P
Processor: AMD Phenom(tm) II X2 550 Processor (2 CPUs), ~3.1GHz
Memory: 2048MB RAM
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GT 430

Java 7 Update 67
No custom clients
Ingame graphic options are disabled.

SpeedTest.Net
D: 8,5 Mbps
U: 6 Mbps
DCJey
 
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Re: The digging with shovel lag spikes

Postby DCJey » Thu Sep 17, 2015 12:44 pm

Updated to Java 8 Update 60, and it became more stable, but still laggy. Yet i have to investigate digging flavor objects (grass or plants? whatever it is), because spikes comes from destroying them
DCJey
 
Posts: 8
Joined: Thu Feb 20, 2014 7:40 am


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