Crashed on terramorphing and not only

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Crashed on terramorphing and not only

Postby Rjk » Fri Sep 18, 2015 9:21 pm

jorb wrote:Well, this thread is not for that purpose. Make a new bug report and post your crash data there.

Yes, you are right

Hi Jorb, Hi Loftar
I have next problem
https://youtu.be/R9etL4sNlEM?t=22

chance event:
  • terramorphing/dig = 99% (1% chance no crash if <5-8 square/soil)
  • load graphics (finalizing tileset...) game after character select - 1 crash of ~20 launch
  • traveling on wild - periodically, maybe more often when approaching the marshes
  • on marshes 1 of 10
    • further - "finalizing tileset" (after character select) on marshes 2 of 3 launch
  • leave the house 1 of 10
  • plow or pawed - sometimes... I try to plow no more than 3-5 squares at a time, when more that 50/50 crashed

XP SP3, intel core quad Q8300 2.5Ghz, 4G ddr2, ATI Radeon HD 4350, any java, any client

please help me, i dont have palisad and my paranoia grow up everyday :D
Rjk
 
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Re: Crashed on terramorphing and not only

Postby jorb » Fri Sep 18, 2015 9:24 pm

Paged loftar.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Crashed on terramorphing and not only

Postby loftar » Sat Sep 19, 2015 1:52 am

I don't quite understand your annotations in the video. What is "exclusion"? A term for the client hanging? Are you saying that you "usually" get a crash report instead? If that is so, it would probably help a lot more if you posted the contents of such crash log instead.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Crashed on terramorphing and not only

Postby Rjk » Sat Sep 19, 2015 8:12 am

loftar wrote:What is "exclusion"?

usually crash going in 3-4 square in work - not important
maybe this video more informative
https://www.youtube.com/watch?v=3YgTalsh6VE

loftar wrote:A term for the client hanging?

Sorry, my english not bad, my english very bad. If I understand the question - no hanging, only black screen
I'm sorry, i probably incorrectly expressed. No crash client - crash graphics?
loftar wrote:Are you saying that you "usually" get a crash report instead?

This "crash" - no report.
loftar wrote: If that is so, it would probably help a lot more if you posted the contents of such crash log instead.

another crash, after selection character report:
Code: Select all
java.lang.NullPointerException
at haven.HavenPanel.rootdraw(HavenPanel.java:279)
at haven.HavenPanel.run(HavenPanel.java:521)
at java.lang.Thread.run(Unknown Source)

Code: Select all
java.lang.ArrayIndexOutOfBoundsException: 38
at haven.GLState$Applier.apply(GLState.java:516)
at haven.GOut.apply(GOut.java:256)
at haven.TexGL.render(TexGL.java:334)
at haven.Tex.crender(Tex.java:90)
at haven.Tex.crender(Tex.java:95)
at haven.GOut.image(GOut.java:175)
at haven.GameUI$NKeyBelt.draw(GameUI.java:1020)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.GameUI.draw(GameUI.java:583)
at haven.Widget.draw(Widget.java:614)
at haven.Widget.draw(Widget.java:619)
at haven.RootWidget.draw(RootWidget.java:65)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:289)
at haven.HavenPanel.run(HavenPanel.java:530)
at java.lang.Thread.run(Unknown Source)

Code: Select all
java.lang.RuntimeException: haven.BGL$BGLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:446)
at haven.HavenPanel$6.run(HavenPanel.java:481)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:392)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$300(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException: Required 1 remaining elements in buffer, only had 0
at com.jogamp.common.nio.Buffers.rangeCheck(Buffers.java:1033)
at jogamp.opengl.gl4.GL4bcImpl.glNormalPointer(GL4bcImpl.java:19586)
at haven.BGL$73.run(BGL.java:577)
at haven.BGL.run(BGL.java:78)
... 22 more
Rjk
 
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