
That boar has been corpsified for 48 hours now and still no decay. Tested on a fox decay seemed to take ~8 hours when the map is loaded. I'm assuming decay doesn't currently progress in unloaded maps.
jorb wrote:The corpses do not decay on clock. In fact it is presently a bug that they decay at all. Intended.
jorb wrote:The corpses do not decay on clock. In fact it is presently a bug that they decay at all. Intended.
-> discovery: Snowball (can be thrown)
-> enables 'Ice' crafting
-> discovery: Ice Block (maybe 10 snow to 2x2 ice block?)
-> new foods: desserts (with fruits), icecream (with milk + flavor, like nuts)
this is reported to be done by Nero (37 bis 68 AD), so fits timeline
-> enables 'Cooler' being build (liftable while empty, CB size grid?)
needs ice block in it to be active
uses up top-leftmost block of ice in it over time to keep the rest cool
keeps food from spoiling
-> enables 'Ice cellar' (underground building, dosn't need to be inside a house) being built
store stockpiles in the cold to keep contents from spoiling (or thawing in case of ice blocks)
needs ice in it to be active
consumes ice blocks from stockpile in it to keep the rest cool
jorb wrote:Some snow stuff would be nice.
jorb wrote:The corpses do not decay on clock. In fact it is presently a bug that they decay at all. Intended.
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