Too many vertices in meshbuf

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Too many vertices in meshbuf

Postby Phizuol » Sun Sep 20, 2015 5:39 am

I was walking around in the wilderness when I got the following exception. Now it keeps happening every time I try to log in. I guess something is wrong with the area that I'm at, so I'm stuck. Thanks.

Code: Select all
haven.Defer$DeferredException: java.lang.RuntimeException: Too many vertices in meshbuf
   at haven.Defer$Future.get(Defer.java:168)
   at haven.MCache$Grid.getcut(MCache.java:188)
   at haven.MCache.getcut(MCache.java:433)
   at haven.MCache.reqarea(MCache.java:578)
   at haven.MapView.draw(MapView.java:939)
   at haven.Widget.draw(Widget.java:614)
   at haven.Widget.draw(Widget.java:619)
   at haven.GameUI.draw(GameUI.java:583)
   at haven.Widget.draw(Widget.java:614)
   at haven.Widget.draw(Widget.java:619)
   at haven.RootWidget.draw(RootWidget.java:65)
   at haven.UI.draw(UI.java:140)
   at haven.HavenPanel.rootdraw(HavenPanel.java:289)
   at haven.HavenPanel.run(HavenPanel.java:530)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Too many vertices in meshbuf
   at haven.MeshBuf.mkvbuf(MeshBuf.java:331)
   at haven.MeshBuf.mkmesh(MeshBuf.java:358)
   at haven.MapMesh$Model.postcalcnrm(MapMesh.java:265)
   at haven.MapMesh.build(MapMesh.java:329)
   at haven.MCache$Grid$1.call(MCache.java:227)
   at haven.MCache$Grid$1.call(MCache.java:222)
   at haven.Defer$Future$1.run(Defer.java:139)
   at java.security.AccessController.doPrivileged(Native Method)
   at haven.Defer$Future.run(Defer.java:138)
   at haven.Defer$Worker.run(Defer.java:224)
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Phizuol
 
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Re: Too many vertices in meshbuf

Postby marvi » Sun Sep 20, 2015 6:25 am

For now I can add that it reproduces consistently at certain map area and didn't go away after server restart.
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Re: Too many vertices in meshbuf

Postby loftar » Sun Sep 20, 2015 6:44 am

I logged in with a modified client, and something was definitely weird about the area, containing ridges that stretched above the high heavens and below the deep turtles. I fixed up that area, but I am left wondering what might have caused it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Too many vertices in meshbuf

Postby Phizuol » Sun Sep 20, 2015 6:47 am

Problem solved. Thank you!
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Re: Too many vertices in meshbuf

Postby marvi » Sun Sep 20, 2015 7:03 am

loftar wrote:I fixed up that area, but I am left wondering what might have caused it.


Might it be related to natural terraforming process around these ridges? Of course it's only a wild guess, but a lot of people are travelling around this area every day and everything was fine just yesterday.
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