Inspection let us know that Clay Cauldron unaffected by Clay

The worst monsters in the Hearthlands warp the fabric of space and time...

Inspection let us know that Clay Cauldron unaffected by Clay

Postby naosnule » Tue Sep 22, 2015 10:40 am

So when you inspect a clay cauldron that had high Q clay used for it, the result is: 10.10.10.

Since other buildings are affected by the Q of all their materials, it seems buggy that Clay Cauldron Q isn't affected by Clay Q.
naosnule
 
Posts: 394
Joined: Fri May 24, 2013 6:18 pm

Re: Inspection let us know that Clay Cauldron unaffected by

Postby Procne » Tue Sep 22, 2015 10:45 am

I think the general idea is that clay cauldron is supposed to be the inferior cauldron, and thus its quality cannot be used to raise products' quality
Procne
 
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: Inspection let us know that Clay Cauldron unaffected by

Postby naosnule » Tue Sep 22, 2015 10:51 am

Procne wrote:I think the general idea is that clay cauldron is supposed to be the inferior cauldron, and thus its quality cannot be used to raise products' quality


While that may be the idea, it pays a dear price when it comes to consistency given that all other buildings with Q are affected by each of their material Q.

To avoid that "buff", they could just change the weight to something like Cauldron Q = floor (0.8*WoodQ + 0.2*ClayQ), so that all materials still affect the final Q, but woodQ is still more important than clay Q.
naosnule
 
Posts: 394
Joined: Fri May 24, 2013 6:18 pm

Re: Inspection let us know that Clay Cauldron unaffected by

Postby Jeff » Tue Sep 22, 2015 11:09 am

If it is supposed to be capped at 10q, i guess putting that in the tooltip would be quite useful for the future.
"I'm just an humble farmer, after all"
User avatar
Jeff
 
Posts: 393
Joined: Wed Aug 12, 2009 1:14 am

Re: Inspection let us know that Clay Cauldron unaffected by

Postby MagicManICT » Tue Sep 22, 2015 4:27 pm

I've not noticed it lowering any qualities, whereas water used does. At least, not like it did last world where it really screwed with calculations.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18436
Joined: Tue Aug 17, 2010 1:47 am


Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 4 guests