Harder Interactions due to Equipment Collision

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Harder Interactions due to Equipment Collision

Postby DaniAngione » Mon Oct 05, 2015 5:45 am

Before describing it in detail, let me tell how it was found.

After finally finishing the furniture of our newly built Dining Hall, I've called my family for our first feast. If you look at the picture, you'd think it was a success, however...

Image

...the family farmer was trying to sit down for like 5 minutes. She was supposed to be next to me (I'm on the end of the table) however, since she couldn't sit there, we changed her spot.

I tried to show her how to sit there many times, but it seemed impossible for her. At first I thought that maybe she was coming from the wrong direction, or something like that... But then I went to her computer (we're in the same room IRL) and couldn't sit down either. I actually did, to be honest, but only after a lot of effort.

Something seemed wrong.
After some experimentation and guesses, here's what I (apparently) found: The farmer's hat gets in the way. Its collision box makes it harder to sit than other hats. Further experimentation with buckets and other pieces of 'big' equipment have shown that some interactions are complicated because of equipment collision. I understand some of them (it can be arguably complicated to traverse between tight cupboards with a scythe) but being unable to sit down on a chair because of a hat is simply stupid. :P
Fun, but stupid :P

Anyway, more experimentation under different conditions/character models (after all she's a female character, not sure if it happens to the male model as well) would be required to make sure if it's an issue that needs fixing. But here are some helpful notes:

1. This seems to only occur with hand-equipped items and hats. Couldn't see any difference when dealing with other pieces of equipment.
2. This also affected her mobility. Without any hats or gear, we could squeeze her through a diagonal cave wall after a lot of clicking! (also, moving the camera (rotating) so walls 'disappear' in caves seems to affect collision too... This has potential to be exploitable)
3. The chair and table placement on our dining hall is slightly different from the default game grid (using ctrl). The furniture is more tightly placed than by default. This could have some influence but we forgot to test on default spaced chairs & tables.

Hope any of the info is useful :D
- DaniAngione
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Re: Harder Interactions due to Equipment Collision

Postby MagicManICT » Mon Oct 05, 2015 6:09 am

DaniAngione wrote:3. The chair and table placement on our dining hall is slightly different from the default game grid (using ctrl). The furniture is more tightly placed than by default. This could have some influence but we forgot to test on default spaced chairs & tables.


I was wondering where that table came from at first, then realized it was 3 objects. It looks good.

Overall, I'm just curious if the person in the middle there was always there or if they had moved off after a bit? I'm sure setting the tables off grid has caused this as it looks like there may be a corner just slightly off alignment (however, it's aligned in the opposite way I'd think would cause a bounding box collision).
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Re: Harder Interactions due to Equipment Collision

Postby jorb » Mon Oct 05, 2015 8:30 am

Hats do not affect the bounding box of the player in any way, nor does anything equipped, or anything at all. All players always have the same bounding box. Hats do not even have any.
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Re: Harder Interactions due to Equipment Collision

Postby DaniAngione » Mon Oct 05, 2015 7:33 pm

jorb wrote:Hats do not affect the bounding box of the player in any way, nor does anything equipped, or anything at all. All players always have the same bounding box. Hats do not even have any.


Hmmm could it be a problem with the female model bounding box, then? Are they different? (male/female) (she's the only female in our group)

Because I did have trouble trying to sit her down, while I can easily sit and stand up repeatedly with my character.
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W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
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Re: Harder Interactions due to Equipment Collision

Postby Strandmullen » Mon Oct 05, 2015 8:30 pm

DaniAngione wrote:Hmmm could it be a problem with the female model bounding box, then? Are they different? (male/female) (she's the only female in our group)

Because I did have trouble trying to sit her down, while I can easily sit and stand up repeatedly with my character.

Are you saying all females are fat? That's sexist man. /s
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Re: Harder Interactions due to Equipment Collision

Postby DaniAngione » Mon Oct 05, 2015 9:34 pm

Strandmullen wrote:
DaniAngione wrote:Hmmm could it be a problem with the female model bounding box, then? Are they different? (male/female) (she's the only female in our group)

Because I did have trouble trying to sit her down, while I can easily sit and stand up repeatedly with my character.

Are you saying all females are fat? That's sexist man. /s


lol

I did laugh out loud with that, especially because I try to police myself at all times to avoid any form of sexism or misogyny :P
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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