Bugged animals can't be butchered

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Re: Bugged animals can't be butchered

Postby shubla » Sat Oct 08, 2016 8:32 am

Granger wrote:My perspective on this is that Loftar codes UNIX style (eradicate the bugs at the source to get a perfectly stable system), which at times takes longer than the windows approach (add workarounds to make it 'good enough' up to the point where everything blows up in spectacular ways on a regular basis).

So please get creative to figure out under what exact circumstances a cadaver comes into this state and post a reproducer.

Just apply band aid to it.
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Re: Bugged animals can't be butchered

Postby infectedking » Sat Oct 08, 2016 8:36 am

shubla wrote:
Granger wrote:My perspective on this is that Loftar codes UNIX style (eradicate the bugs at the source to get a perfectly stable system), which at times takes longer than the windows approach (add workarounds to make it 'good enough' up to the point where everything blows up in spectacular ways on a regular basis).

So please get creative to figure out under what exact circumstances a cadaver comes into this state and post a reproducer.

Just apply band aid to it.

he puts band aids for everything else, he should just allow us to bash animal bodies tbh, would fix the issue of having too many bugged animals.
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Re: Bugged animals can't be butchered

Postby MagicManICT » Sat Oct 08, 2016 7:32 pm

Granger wrote:My perspective on this is that Loftar codes UNIX style (eradicate the bugs at the source to get a perfectly stable system), which at times takes longer than the windows approach (add workarounds to make it 'good enough' up to the point where everything blows up in spectacular ways on a regular basis).

So please get creative to figure out under what exact circumstances a cadaver comes into this state and post a reproducer.


As a Windows programmer, please don't imply that this is the case based on platform. It's a flaw of bad coders everywhere no matter what system they use.

And I'll also note that sometimes it's useful to patch in a workaround as the core problem means a complete system rewrite. Loftar has been known to do this in the past (tanning tubs, anyone?)
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Re: Bugged animals can't be butchered

Postby shubla » Sat Oct 08, 2016 9:47 pm

MagicManICT wrote: It's a flaw of bad coders everywhere no matter what system they use.

Coders are not always necessarily bad. Their superiors might just be bad. Not giving enough time to do stuff.
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Re: Bugged animals can't be butchered

Postby MagicManICT » Sat Oct 08, 2016 9:53 pm

shubla wrote:
MagicManICT wrote: It's a flaw of bad coders everywhere no matter what system they use.

Coders are not always necessarily bad. Their superiors might just be bad. Not giving enough time to do stuff.

True. It's a viable excuse when working on a project for a company *or under tight deadlines*. Banking systems in the US are full of "workarounds" because the core systems are nearly 60 years old and needed replaced 30 years ago. A gal I went to school with couldn't code in C/C++ worth a damn, but somehow she took to COBOL and got hired by a bank to maintain their systems (this was just about 10 years ago).

** edited in
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Re: Bugged animals can't be butchered

Postby Granger » Sun Oct 09, 2016 2:20 am

MagicManICT wrote:As a Windows programmer, please don't imply that this is the case based on platform. It's a flaw of bad coders everywhere no matter what system they use.
I picked windows since it is filled with shit like this, and can (and has to) be 'cured' from ~80% of surfacing problems by rebooting. Uptime I see on my *nix servers is usually counted in years (the only reason they get rebooted is when they get physically relocated), since bugs there tend to get fixed instead of being covered over by another layer of duct tape that only masks the issues.

FYI: I professionally support IT (among others also windows, since it breaks often and badly => €) since >20 years. My experience from dealing with the ecosystem of MS platform vs. *nix tells me that programmers seem to adapt their stance toward bugs according to the operating system they work on, Poettering ignored for the moment. YMMV.
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Re: Bugged animals can't be butchered

Postby loftar » Sun Oct 09, 2016 3:12 am

I actually encountered this bug myself for the first time the other day, in a situation that I couldn't see anything special about. I think I've read through the code 20 times already, and still haven't found anything that could go wrong. At least I know some little bit more, I guess.

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Re: Bugged animals can't be butchered

Postby Redlaw » Sun Oct 09, 2016 3:44 am

Ya this bug made me hide or dump the skinned but un-butchered animals inn caves and such.... since I moved away i have no idea if those things are still there right now.
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Re: Bugged animals can't be butchered

Postby tyrtix » Mon Oct 10, 2016 7:43 pm

okay, me too found some unbutcherable animals around, but now i found another weirdness, that may be tied to the same thing. I had a boar in a cart, got at home, taken the body from the cart, dumped on the ground, still okay. Switch to my alt to do some things, and when logged in with alt, the animal is skinned. Mind that i unloaded the animal inside my walls, under pclaim and village. I can butcher it btw, but really seems the same line of bug.
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Re: Bugged animals can't be butchered

Postby Granger » Mon Oct 10, 2016 9:02 pm

loftar wrote:
Granger wrote:Poettering

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If you had selected a pic of someone with hammer and stake I would have gotten it, so I'm a bit unsure of the message...

tyrtix wrote:okay, me too found some unbutcherable animals around, but now i found another weirdness, that may be tied to the same thing. I had a boar in a cart, got at home, taken the body from the cart, dumped on the ground, still okay. Switch to my alt to do some things, and when logged in with alt, the animal is skinned. Mind that i unloaded the animal inside my walls, under pclaim and village. I can butcher it btw, but really seems the same line of bug.

I think animal decay is on a timer and not triggered by 'decay'.
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