Mansion ignoring secondary/tertiary stone.

The worst monsters in the Hearthlands warp the fabric of space and time...

Mansion ignoring secondary/tertiary stone.

Postby lachlaan » Mon Oct 19, 2015 9:39 pm

So a friend has a stone mansion that was built with 150ish lime , 100ish granite, give or take 2-3 stones that were lazily left in cat gold. Thing turned out full limey, white, horrifyingly ugly. Please fix as it ignoring its materials defeats the purpose of us even being able to plan for pretty houses, and there's no simple deconstruct feature in the first hour of it being finished to counter such horrifying happenings!
lachlaan
 
Posts: 477
Joined: Sat Apr 06, 2013 9:32 pm

Re: Mansion ignoring secondary/tertiary stone.

Postby jorb » Mon Oct 19, 2015 9:41 pm

Will look at it. Thanks.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Mansion ignoring secondary/tertiary stone.

Postby jorb » Thu Oct 29, 2015 1:43 am

Hard to debug post fact. It's easy to suspect user error.

Would need more confirmations or something to go on. No one else seems to have the problem.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Mansion ignoring secondary/tertiary stone.

Postby Leafstab » Thu Oct 29, 2015 1:46 am

lachlaan wrote:So a friend has a stone mansion that was built with 150ish lime , 100ish granite, give or take 2-3 stones that were lazily left in cat gold. Thing turned out full limey, white, horrifyingly ugly. Please fix as it ignoring its materials defeats the purpose of us even being able to plan for pretty houses, and there's no simple deconstruct feature in the first hour of it being finished to counter such horrifying happenings!


New buildings have horrifically low soak. Destroying it is your deconstruct i think :P
Image
Leafstab
 
Posts: 401
Joined: Tue Jan 28, 2014 12:26 am
Location: I'm not sure.....


Return to Bugs

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 12 guests