Intel driver crashes: ig4icd32.dll

The worst monsters in the Hearthlands warp the fabric of space and time...

Re: Intel driver crashes: ig4icd32.dll

Postby MagicManICT » Fri Aug 12, 2016 2:39 am

bialysho wrote:Does anyone found any solution??
I literaly trired everything, and nothing is working for me.

What hardware do you have? HnH requires full OpenGL 2.0+ support. Some of the older Intel GPUs that claim to support it have bugs in the hardware or drivers.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Intel driver crashes: ig4icd32.dll

Postby bialysho » Fri Aug 12, 2016 10:41 am

That's my specs.
Code: Select all
===================================================
GPU Caps Viewer v1.30.2.0 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/
===================================================


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i5 CPU       M 460  @ 2.53GHz
- CPU Core Speed: 2527 MHz
- CPU logical cores: 4
- Family: 6 - Model: 5 - Stepping: 5
- Physical Memory Size: 8192 MB
- Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
- PhysX Version: 9131220


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1366x768 @ 60 Hz - 32 bpp
- Num GPUs: 2

- GPU 1
  - Name: GeForce 310M
  - GPU codename:
  - Device ID: 10DE- A70
  - Subdevice ID: 1462-1063
  - Revision ID:   A2
  - Driver: 8.15.10.2253 (R341.95)
  - Branch: r340_00-595
  - Bus Id: 1
  - Shader cores: 16
  - BIOS version: 70.18.68.00.a0
  - Memory size: 512MB
  - Memory type: DDR3
  - Memory bus width: 64-bit

- GPU 2
  - Name: Intel(R) HD Graphics
  - GPU codename: GMA HD
  - Device ID: 8086-  46
  - Subdevice ID: 1462-1063
  - Revision ID:    2
  - Driver: 8.15.10.2253 (11-28-2010) - GL:ig4icd64.dll
  - Bus Id: -1
  - Shader cores: 12
  - TDP: 35W
  - BIOS version: Intel Video BIOS
  - Memory size: 3766MB
  - Memory type:
  - Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce 310M/PCIe/SSE2
- OpenGL Version: 3.3.0
- GLSL (OpenGL Shading Language) Version: 3.30 NVIDIA via Cg compiler
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 8192x8192
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 2047.0
- Max Dynamic Lights: 8
- Max Viewport Size: 8192x8192
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 2048
- Max Varying Float: 60
- Max Vertex Bindable Uniforms: 12
- Max Fragment Bindable Uniforms: 12
- Max Geometry Bindable Uniforms: 12
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- OpenGL Extensions: 274 extensions (GL=247 and WGL=27)
   - GL_ARB_arrays_of_arrays
   - GL_ARB_base_instance
   - GL_ARB_blend_func_extended
   - GL_ARB_clear_buffer_object
   - GL_ARB_color_buffer_float
   - GL_ARB_compatibility
   - GL_ARB_compressed_texture_pixel_storage
   - GL_ARB_conservative_depth
   - GL_ARB_copy_buffer
   - GL_ARB_copy_image
   - GL_ARB_debug_output
   - GL_ARB_depth_buffer_float
   - GL_ARB_depth_clamp
   - GL_ARB_depth_texture
   - GL_ARB_draw_buffers
   - GL_ARB_draw_buffers_blend
   - GL_ARB_draw_elements_base_vertex
   - GL_ARB_draw_instanced
   - GL_ARB_enhanced_layouts
   - GL_ARB_ES2_compatibility
   - GL_ARB_ES3_compatibility
   - GL_ARB_explicit_attrib_location
   - GL_ARB_explicit_uniform_location
   - GL_ARB_fragment_coord_conventions
   - GL_ARB_fragment_layer_viewport
   - GL_ARB_fragment_program
   - GL_ARB_fragment_program_shadow
   - GL_ARB_fragment_shader
   - GL_ARB_framebuffer_no_attachments
   - GL_ARB_framebuffer_object
   - GL_ARB_framebuffer_sRGB
   - GL_ARB_geometry_shader4
   - GL_ARB_get_program_binary
   - GL_ARB_half_float_pixel
   - GL_ARB_half_float_vertex
   - GL_ARB_imaging
   - GL_ARB_instanced_arrays
   - GL_ARB_internalformat_query
   - GL_ARB_internalformat_query2
   - GL_ARB_invalidate_subdata
   - GL_ARB_map_buffer_alignment
   - GL_ARB_map_buffer_range
   - GL_ARB_multi_bind
   - GL_ARB_multisample
   - GL_ARB_multitexture
   - GL_ARB_occlusion_query
   - GL_ARB_occlusion_query2
   - GL_ARB_pixel_buffer_object
   - GL_ARB_point_parameters
   - GL_ARB_point_sprite
   - GL_ARB_program_interface_query
   - GL_ARB_provoking_vertex
   - GL_ARB_robust_buffer_access_behavior
   - GL_ARB_robustness
   - GL_ARB_sample_shading
   - GL_ARB_sampler_objects
   - GL_ARB_seamless_cube_map
   - GL_ARB_separate_shader_objects
   - GL_ARB_shader_bit_encoding
   - GL_ARB_shader_objects
   - GL_ARB_shader_texture_lod
   - GL_ARB_shading_language_100
   - GL_ARB_shading_language_420pack
   - GL_ARB_shading_language_include
   - GL_ARB_shading_language_packing
   - GL_ARB_shadow
   - GL_ARB_stencil_texturing
   - GL_ARB_sync
   - GL_ARB_texture_border_clamp
   - GL_ARB_texture_buffer_object
   - GL_ARB_texture_buffer_range
   - GL_ARB_texture_compression
   - GL_ARB_texture_compression_rgtc
   - GL_ARB_texture_cube_map
   - GL_ARB_texture_cube_map_array
   - GL_ARB_texture_env_add
   - GL_ARB_texture_env_combine
   - GL_ARB_texture_env_crossbar
   - GL_ARB_texture_env_dot3
   - GL_ARB_texture_float
   - GL_ARB_texture_gather
   - GL_ARB_texture_mirror_clamp_to_edge
   - GL_ARB_texture_mirrored_repeat
   - GL_ARB_texture_multisample
   - GL_ARB_texture_non_power_of_two
   - GL_ARB_texture_query_levels
   - GL_ARB_texture_query_lod
   - GL_ARB_texture_rectangle
   - GL_ARB_texture_rg
   - GL_ARB_texture_rgb10_a2ui
   - GL_ARB_texture_stencil8
   - GL_ARB_texture_storage
   - GL_ARB_texture_storage_multisample
   - GL_ARB_texture_swizzle
   - GL_ARB_texture_view
   - GL_ARB_timer_query
   - GL_ARB_transform_feedback2
   - GL_ARB_transform_feedback_instanced
   - GL_ARB_transpose_matrix
   - GL_ARB_uniform_buffer_object
   - GL_ARB_vertex_array_bgra
   - GL_ARB_vertex_array_object
   - GL_ARB_vertex_attrib_binding
   - GL_ARB_vertex_buffer_object
   - GL_ARB_vertex_program
   - GL_ARB_vertex_shader
   - GL_ARB_vertex_type_10f_11f_11f_rev
   - GL_ARB_vertex_type_2_10_10_10_rev
   - GL_ARB_viewport_array
   - GL_ARB_window_pos
   - GL_ATI_draw_buffers
   - GL_ATI_texture_float
   - GL_ATI_texture_mirror_once
   - GL_S3_s3tc
   - GL_EXT_texture_env_add
   - GL_EXT_abgr
   - GL_EXT_bgra
   - GL_EXT_bindable_uniform
   - GL_EXT_blend_color
   - GL_EXT_blend_equation_separate
   - GL_EXT_blend_func_separate
   - GL_EXT_blend_minmax
   - GL_EXT_blend_subtract
   - GL_EXT_compiled_vertex_array
   - GL_EXT_Cg_shader
   - GL_EXT_depth_bounds_test
   - GL_EXT_direct_state_access
   - GL_EXT_draw_buffers2
   - GL_EXT_draw_instanced
   - GL_EXT_draw_range_elements
   - GL_EXT_fog_coord
   - GL_EXT_framebuffer_blit
   - GL_EXT_framebuffer_multisample
   - GL_EXTX_framebuffer_mixed_formats
   - GL_EXT_framebuffer_multisample_blit_scaled
   - GL_EXT_framebuffer_object
   - GL_EXT_framebuffer_sRGB
   - GL_EXT_geometry_shader4
   - GL_EXT_gpu_program_parameters
   - GL_EXT_gpu_shader4
   - GL_EXT_multi_draw_arrays
   - GL_EXT_packed_depth_stencil
   - GL_EXT_packed_float
   - GL_EXT_packed_pixels
   - GL_EXT_pixel_buffer_object
   - GL_EXT_point_parameters
   - GL_EXT_provoking_vertex
   - GL_EXT_rescale_normal
   - GL_EXT_secondary_color
   - GL_EXT_separate_shader_objects
   - GL_EXT_separate_specular_color
   - GL_EXT_shader_integer_mix
   - GL_EXT_shadow_funcs
   - GL_EXT_stencil_two_side
   - GL_EXT_stencil_wrap
   - GL_EXT_texture3D
   - GL_EXT_texture_array
   - GL_EXT_texture_buffer_object
   - GL_EXT_texture_compression_dxt1
   - GL_EXT_texture_compression_latc
   - GL_EXT_texture_compression_rgtc
   - GL_EXT_texture_compression_s3tc
   - GL_EXT_texture_cube_map
   - GL_EXT_texture_edge_clamp
   - GL_EXT_texture_env_combine
   - GL_EXT_texture_env_dot3
   - GL_EXT_texture_filter_anisotropic
   - GL_EXT_texture_integer
   - GL_EXT_texture_lod
   - GL_EXT_texture_lod_bias
   - GL_EXT_texture_mirror_clamp
   - GL_EXT_texture_object
   - GL_EXT_texture_shared_exponent
   - GL_EXT_texture_sRGB
   - GL_EXT_texture_sRGB_decode
   - GL_EXT_texture_storage
   - GL_EXT_texture_swizzle
   - GL_EXT_timer_query
   - GL_EXT_transform_feedback2
   - GL_EXT_vertex_array
   - GL_EXT_vertex_array_bgra
   - GL_EXT_import_sync_object
   - GL_IBM_rasterpos_clip
   - GL_IBM_texture_mirrored_repeat
   - GL_KHR_debug
   - GL_KTX_buffer_region
   - GL_NV_blend_square
   - GL_NV_conditional_render
   - GL_NV_copy_depth_to_color
   - GL_NV_copy_image
   - GL_NV_depth_buffer_float
   - GL_NV_depth_clamp
   - GL_NV_ES1_1_compatibility
   - GL_NV_explicit_multisample
   - GL_NV_fence
   - GL_NV_float_buffer
   - GL_NV_fog_distance
   - GL_NV_fragment_program
   - GL_NV_fragment_program_option
   - GL_NV_fragment_program2
   - GL_NV_framebuffer_multisample_coverage
   - GL_NV_geometry_shader4
   - GL_NV_gpu_program4
   - GL_NV_gpu_program4_1
   - GL_NV_half_float
   - GL_NV_light_max_exponent
   - GL_NV_multisample_coverage
   - GL_NV_multisample_filter_hint
   - GL_NV_occlusion_query
   - GL_NV_packed_depth_stencil
   - GL_NV_parameter_buffer_object
   - GL_NV_parameter_buffer_object2
   - GL_NV_path_rendering
   - GL_NV_pixel_data_range
   - GL_NV_point_sprite
   - GL_NV_primitive_restart
   - GL_NV_register_combiners
   - GL_NV_register_combiners2
   - GL_NV_shader_buffer_load
   - GL_NV_texgen_reflection
   - GL_NV_texture_barrier
   - GL_NV_texture_compression_vtc
   - GL_NV_texture_env_combine4
   - GL_NV_texture_expand_normal
   - GL_NV_texture_multisample
   - GL_NV_texture_rectangle
   - GL_NV_texture_shader
   - GL_NV_texture_shader2
   - GL_NV_texture_shader3
   - GL_NV_transform_feedback
   - GL_NV_transform_feedback2
   - GL_NV_vertex_array_range
   - GL_NV_vertex_array_range2
   - GL_NV_vertex_buffer_unified_memory
   - GL_NV_vertex_program
   - GL_NV_vertex_program1_1
   - GL_NV_vertex_program2
   - GL_NV_vertex_program2_option
   - GL_NV_vertex_program3
   - GL_NVX_conditional_render
   - GL_NVX_gpu_memory_info
   - GL_SGIS_generate_mipmap
   - GL_SGIS_texture_lod
   - GL_SGIX_depth_texture
   - GL_SGIX_shadow
   - GL_SUN_slice_accum
   - GL_WIN_swap_hint
   - WGL_EXT_swap_control
   - WGL_ARB_buffer_region
   - WGL_ARB_create_context
   - WGL_ARB_create_context_profile
   - WGL_ARB_create_context_robustness
   - WGL_ARB_extensions_string
   - WGL_ARB_make_current_read
   - WGL_ARB_multisample
   - WGL_ARB_pbuffer
   - WGL_ARB_pixel_format
   - WGL_ARB_pixel_format_float
   - WGL_ARB_render_texture
   - WGL_ATI_pixel_format_float
   - WGL_EXT_create_context_es_profile
   - WGL_EXT_create_context_es2_profile
   - WGL_EXT_extensions_string
   - WGL_EXT_framebuffer_sRGB
   - WGL_EXT_pixel_format_packed_float
   - WGL_EXT_swap_control_tear
   - WGL_NVX_DX_interop
   - WGL_NV_DX_interop
   - WGL_NV_DX_interop2
   - WGL_NV_delay_before_swap
   - WGL_NV_float_buffer
   - WGL_NV_multisample_coverage
   - WGL_NV_render_depth_texture
   - WGL_NV_render_texture_rectangle
- OpenGL core capabilities: 176 caps listed
   - GL_MAX_LIST_NESTING: 64
   - GL_MAX_EVAL_ORDER: 8
   - GL_MAX_LIGHTS: 8
   - GL_MAX_CLIP_PLANES: 8
   - GL_MAX_TEXTURE_SIZE: 8192
   - GL_MAX_PIXEL_MAP_TABLE: 65536
   - GL_MAX_ATTRIB_STACK_DEPTH: 16
   - GL_MAX_MODELVIEW_STACK_DEPTH: 32
   - GL_MAX_NAME_STACK_DEPTH: 128
   - GL_MAX_PROJECTION_STACK_DEPTH: 4
   - GL_MAX_TEXTURE_STACK_DEPTH: 10
   - GL_MAX_VIEWPORT_DIMS: 8192
   - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
   - GL_MAX_3D_TEXTURE_SIZE: 2048
   - GL_MAX_ELEMENTS_VERTICES: 1048576
   - GL_MAX_ELEMENTS_INDICES: 1048576
   - GL_MAX_TEXTURE_UNITS: 4
   - GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
   - GL_MAX_TEXTURE_LOD_BIAS: 15
   - GL_MAX_DRAW_BUFFERS: 8
   - GL_MAX_VERTEX_ATTRIBS: 16
   - GL_MAX_TEXTURE_COORDS: 8
   - GL_MAX_TEXTURE_IMAGE_UNITS: 32
   - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048
   - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
   - GL_MAX_VARYING_FLOATS: 60
   - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
   - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96
   - GL_MAX_CLIP_DISTANCES: 8
   - GL_MAX_ARRAY_TEXTURE_LAYERS: 512
   - GL_MAX_VARYING_COMPONENTS: 60
   - GL_MIN_PROGRAM_TEXEL_OFFSET: -8
   - GL_MAX_PROGRAM_TEXEL_OFFSET: 7
   - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
   - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 64
   - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
   - GL_MAX_RENDERBUFFER_SIZE: 8192
   - GL_MAX_COLOR_ATTACHMENTS: 8
   - GL_MAX_SAMPLES: 16
   - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
   - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
   - GL_RGBA_FLOAT_MODE_ARB: 0
   - GL_MAX_COLOR_ATTACHMENTS_EXT: 8
   - GL_MAX_RENDERBUFFER_SIZE_EXT: 8192
   - GL_MAX_SAMPLES_EXT: 16
   - GL_RGBA_INTEGER_MODE_EXT: 0
   - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 512
   - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 64
   - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
   - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
   - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1
   - GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192
   - GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
   - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728
   - GL_MAX_VERTEX_UNIFORM_BLOCKS: 12
   - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12
   - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12
   - GL_MAX_COMBINED_UNIFORM_BLOCKS: 36
   - GL_MAX_UNIFORM_BUFFER_BINDINGS: 36
   - GL_MAX_UNIFORM_BLOCK_SIZE: 65536
   - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 200704
   - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 198656
   - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 198656
   - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
   - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
   - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048
   - GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024
   - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024
   - GL_MAX_VERTEX_OUTPUT_COMPONENTS: 64
   - GL_MAX_GEOMETRY_INPUT_COMPONENTS: 64
   - GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
   - GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
   - GL_MAX_SERVER_WAIT_TIMEOUT: -1
   - GL_MAX_SAMPLE_MASK_WORDS: 1
   - GL_MAX_COLOR_TEXTURE_SAMPLES: 16
   - GL_MAX_DEPTH_TEXTURE_SAMPLES: 16
   - GL_MAX_INTEGER_SAMPLES: 16
   - GL_PROVOKING_VERTEX: 36430
   - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1
   - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
   - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124
   - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 60
   - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048
   - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
   - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
   - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
   - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0
   - GL_MIN_SAMPLE_SHADING_VALUE: 0
   - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0
   - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0
   - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0
   - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8
   - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7
   - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
   - GL_MAX_SUBROUTINES: 0
   - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0
   - GL_MAX_PATCH_VERTICES: 0
   - GL_MAX_TESS_GEN_LEVEL: 0
   - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0
   - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0
   - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0
   - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0
   - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0
   - GL_MAX_TESS_PATCH_COMPONENTS: 0
   - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0
   - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0
   - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0
   - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0
   - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0
   - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0
   - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 0
   - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 0
   - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0
   - GL_MAX_VERTEX_STREAMS: 0
   - GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
   - GL_MAX_VARYING_VECTORS: 15
   - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512
   - GL_MAX_VIEWPORTS: 16
   - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0
   - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 0
   - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0
   - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0
   - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0
   - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0
   - GL_MAX_VERTEX_ATOMIC_COUNTERS: 0
   - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0
   - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0
   - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0
   - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0
   - GL_MAX_COMBINED_ATOMIC_COUNTERS: 0
   - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0
   - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0
   - GL_MAX_IMAGE_UNITS: 0
   - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 0
   - GL_MAX_IMAGE_SAMPLES: 0
   - GL_MAX_VERTEX_IMAGE_UNIFORMS: 0
   - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0
   - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0
   - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0
   - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0
   - GL_MAX_COMBINED_IMAGE_UNIFORMS: 0
   - GL_MIN_MAP_BUFFER_ALIGNMENT: 64
   - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
   - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
   - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
   - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
   - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
   - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
   - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
   - GL_PACK_COMPRESSED_BLOCK_SIZE: 0
   - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0
   - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0
   - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0
   - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0
   - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0
   - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0
   - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0
   - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0
   - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0
   - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
   - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
   - GL_MAX_UNIFORM_LOCATIONS: 65536
   - GL_MAX_FRAMEBUFFER_WIDTH: 8192
   - GL_MAX_FRAMEBUFFER_HEIGHT: 8192
   - GL_MAX_FRAMEBUFFER_LAYERS: 512
   - GL_MAX_FRAMEBUFFER_SAMPLES: 16
   - GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0
   - GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0
   - GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
   - GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
   - GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0
   - GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0
   - GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0
   - GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 0
   - GL_MAX_CULL_DISTANCES: 0
   - GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0
- OpenGL extension capabilities: 133 caps listed
   - GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
   - GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
   - GL_MAX_RENDERBUFFER_SIZE_EXT: 8192 (GL_EXT_framebuffer_object)
   - GL_MAX_SAMPLES_EXT: 16 (GL_EXT_framebuffer_multisample)
   - GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
   - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 512 (GL_EXT_texture_array)
   - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)
   - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)
   - GL_MAX_VERTEX_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)
   - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)
   - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)
   - GL_MAX_COMBINED_UNIFORM_BLOCKS: 36 (GL_ARB_uniform_buffer_object)
   - GL_MAX_UNIFORM_BUFFER_BINDINGS: 36 (GL_ARB_uniform_buffer_object)
   - GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
   - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 200704 (GL_ARB_uniform_buffer_object)
   - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 198656 (GL_ARB_uniform_buffer_object)
   - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 198656 (GL_ARB_uniform_buffer_object)
   - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)
   - GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192 (GL_ARB_texture_rectangle)
   - GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
   - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)
   - GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)
   - GL_MAX_COLOR_TEXTURE_SAMPLES: 16 (GL_ARB_texture_multisample)
   - GL_MAX_DEPTH_TEXTURE_SAMPLES: 16 (GL_ARB_texture_multisample)
   - GL_MAX_INTEGER_SAMPLES: 16 (GL_ARB_texture_multisample)
   - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
   - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
   - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 60 (GL_ARB_geometry_shader4)
   - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)
   - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)
   - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
   - GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)
   - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
   - GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
   - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 (GL_ARB_texture_gather)
   - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 (GL_ARB_texture_gather)
   - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
   - GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
   - GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
   - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
   - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
   - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
   - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
   - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
   - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
   - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
   - GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
   - GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)
   - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
   - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
   - GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)
   - GL_MAX_FRAMEBUFFER_WIDTH: 8192 (GL_ARB_framebuffer_no_attachments)
   - GL_MAX_FRAMEBUFFER_HEIGHT: 8192 (GL_ARB_framebuffer_no_attachments)
   - GL_MAX_FRAMEBUFFER_LAYERS: 512 (GL_ARB_framebuffer_no_attachments)
   - GL_MAX_FRAMEBUFFER_SAMPLES: 16 (GL_ARB_framebuffer_no_attachments)
   - GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 524288 (GL_NVX_gpu_memory_info)
   - GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 524288 (GL_NVX_gpu_memory_info)
   - GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: 476956 (GL_NVX_gpu_memory_info)
   - GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 0 (GL_NVX_gpu_memory_info)
   - GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 0 (GL_NVX_gpu_memory_info)
   - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
   - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
   - GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)
   - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
   - GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
   - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 8192 (GL_ARB_texture_cube_map)
   - GL_NUM_COMPRESSED_TEXTURE_FORMATS: 23 (GL_ARB_texture_compression)
   - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
   - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)
   - GL_MAX_VARYING_FLOATS: 60 (GL_ARB_vertex_shader)
   - GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
   - GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
   - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
   - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96 (GL_ARB_vertex_shader)
   - GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
   - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)
   - GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
   - GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
   - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)
   - GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
   - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)
   - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)
   - GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
   - GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
   - GL_MAX_RENDERBUFFER_SIZE: 8192 (GL_ARB_framebuffer_object)
   - GL_MAX_SAMPLES: 16 (GL_ARB_framebuffer_object)
   - GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)
   - GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)
   - GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)
   - GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
   - GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)
   - GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
   - GL_MAX_VARYING_VECTORS: 15 (GL_ARB_ES2_compatibility)
   - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)
   - GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)
   - GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)
   - GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 12 (GL_EXT_bindable_uniform)
   - GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 12 (GL_EXT_bindable_uniform)
   - GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 12 (GL_EXT_bindable_uniform)
   - GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)
   - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
   - GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)
   - GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)
   - GL_MAX_SAMPLE_MASK_WORDS_NV: 1 (GL_NV_explicit_multisample)
   - GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)
   - GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)
   - GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)
   - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)
   - GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)
   - GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)
   - GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)
   - GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)
   - GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 7 (GL_NV_framebuffer_multisample_coverage)
   - GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)
   - GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)
   - GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
   - GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
   - GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)
   - GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)
   - GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)
   - GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)
   - GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 12 (GL_NV_parameter_buffer_object)
   - GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)
   - GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)
   - GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)
   - GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 8192 (GL_NV_texture_rectangle)
   - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: 4 (GL_NV_transform_feedback)
   - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV: 64 (GL_NV_transform_feedback)
   - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: 4 (GL_NV_transform_feedback)
   - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)
   - GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)
   - GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
   - Device name: GeForce 310M
   - Compute Capability: 1.2
   - Total Memory: 512 MB
   - Shader Clock Rate: 1468 MHz
   - Multiprocessors: 2
   - Warp Size: 32
   - Max Threads Per Block: 512
   - Threads Per Block: 512 x 512 x 64
   - Grid Size: 65535 x 65535 x 1
   - Registers Per Block: 16384
   - Texture Alignment: 256 byte
   - Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 6.5.51
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1

   - CL_DEVICE_NAME: GeForce 310M
   - CL_DEVICE_VENDOR: NVIDIA Corporation
   - CL_DRIVER_VERSION: 341.95
   - CL_DEVICE_PROFILE: FULL_PROFILE
   - CL_DEVICE_VERSION: OpenCL 1.0 CUDA
   - CL_DEVICE_TYPE: GPU
   - CL_DEVICE_VENDOR_ID: 0x10DE
   - CL_DEVICE_MAX_COMPUTE_UNITS: 2
   - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1468MHz
   - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 1
   - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 2
   - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 16384
   - CL_NV_DEVICE_WARP_SIZE: 32
   - CL_NV_DEVICE_GPU_OVERLAP: 1
   - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
   - CL_NV_DEVICE_INTEGRATED_MEMORY: 0
   - CL_DEVICE_ADDRESS_BITS: 32
   - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 131072KB
   - CL_DEVICE_GLOBAL_MEM_SIZE: 512MB
   - CL_DEVICE_MAX_PARAMETER_SIZE: 4352
   - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 0 Bytes
   - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 0KB
   - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
   - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
   - CL_DEVICE_LOCAL_MEM_SIZE: 16KB
   - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
   - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
   - CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 64]
   - CL_DEVICE_MAX_WORK_GROUP_SIZE: 512
   - CL_EXEC_NATIVE_KERNEL: 21901376
   - CL_DEVICE_IMAGE_SUPPORT: YES
   - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
   - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
   - CL_DEVICE_IMAGE2D_MAX_WIDTH: 4096
   - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16383
   - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
   - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
   - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
   - CL_DEVICE_MAX_SAMPLERS: 16
   - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
   - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
   - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
   - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
   - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
   - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
   - CL_DEVICE_EXTENSIONS: 15
   - Extensions:
      - cl_khr_byte_addressable_store
      - cl_khr_icd
      - cl_khr_gl_sharing
      - cl_nv_compiler_options
      - cl_nv_device_attribute_query
      - cl_nv_pragma_unroll
      - cl_nv_d3d9_sharing
      - cl_nv_d3d10_sharing
      - cl_khr_d3d10_sharing
      - cl_nv_d3d11_sharing
      - cl_nv_copy_opts
      - cl_khr_global_int32_base_atomics
      - cl_khr_global_int32_extended_atomics
      - cl_khr_local_int32_base_atomics
      - cl_khr_local_int32_extended_atomics
bialysho
 
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Re: Intel driver crashes: ig4icd32.dll

Postby bialysho » Fri Aug 12, 2016 10:54 am

I think i just fix the problem by instaling "Intel Graphics Media Accelerator Driver" ver. 15.22.57.64.2827
I missed that at the first try. Maybe that will be helpfull for anyone.
Cheers ;)
bialysho
 
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Re: Intel driver crashes: ig4icd32.dll

Postby MagicManICT » Fri Aug 12, 2016 11:01 pm

Well, the other issue is that your system may be trying to use the Intel GPU instead of the installed Nvidia 310M I saw listed. I don't recall details off the top of my head, but it is possible that OpenGL applications will use the integrated processor. If memory serves, there should be a configuration in your driver software to set this.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MagicManICT
 
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Re: Intel driver crashes: ig4icd32.dll

Postby Rokii » Sat Sep 17, 2016 1:45 am

Im having the same issue, can someone tell me how the access that 3d config panel he has there?
Rokii
 
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Re: Intel driver crashes: ig4icd32.dll

Postby Granger » Sat Sep 17, 2016 7:48 am

Rokii wrote:Im having the same issue, can someone tell me how the access that 3d config panel he has there?

Usually in the system settings, a little more information about your system enables a more detailed answer.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Granger
 
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Re: Intel driver crashes: ig4icd32.dll

Postby Rokii » Sat Sep 17, 2016 9:24 pm

Granger wrote:
Rokii wrote:Im having the same issue, can someone tell me how the access that 3d config panel he has there?

Usually in the system settings, a little more information about your system enables a more detailed answer.


I have a
Presario CQ56-219WM Notebook PC
processor: intel(r) celeron(r) CPU 900 @2.20ghz
card: mobile intel (r) express chipset family

lemme know if i missed anything.
Rokii
 
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Re: Intel driver crashes: ig4icd32.dll

Postby loftar » Sun Sep 18, 2016 3:37 pm

Rokii wrote:processor: intel(r) celeron(r) CPU 900 @2.20ghz
card: mobile intel (r) express chipset family

lemme know if i missed anything.

I think that is old enough that it's probably a complete different driver. To be fair, with those kinds of graphics, I don't think you should expect it to do anything but 2D.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
 
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Re: Intel driver crashes: ig4icd32.dll

Postby Holsarth » Sun Oct 16, 2016 5:00 am

Had a Java issue...took a couple weeks to figure it out. All good Java updated!!! Game starts to load up then crash :( I just want to play Haven again :( Scanning for driver updates now.
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Re: Intel driver crashes: ig4icd32.dll

Postby MagicManICT » Mon Oct 17, 2016 12:19 am

Post the error you get. It might give some insight to the issue. Otherwise, nobody can provide any extra help.

As a thought on the matter, as it seems to come up frequently enough, check out this thread: viewtopic.php?f=42&t=50999
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MagicManICT
 
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