Drinking horn doesn't use smithing for softcap

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Drinking horn doesn't use smithing for softcap

Postby Tacheron » Tue Nov 10, 2015 12:41 am

The making of a drinking horn uses dexterity and survival for it's softcap but requires the use of an anvil. Should use smithing, maye instead of survival right? Probably leftover from legacy.
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Re: Drinking horn doesn't use smithing for softcap

Postby jorb » Tue Nov 10, 2015 12:56 am

The horn is more central to the craft than the metal. Working as intended.
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Re: Drinking horn doesn't use smithing for softcap

Postby Tacheron » Tue Nov 10, 2015 1:24 am

Agreed it's more central, but you should probably add smithing to the softcap or remove the anvil component. Otherwise it's not consistent with other crafting.
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Re: Drinking horn doesn't use smithing for softcap

Postby MagicManICT » Tue Nov 10, 2015 5:55 am

Yeah... the little metal stand and cap require you to hammer a bit of metal, so smithing should factor into just like boards and blocks factor into a meat grinder.

or not. It really doesn't matter to me. I'm just arguing for some consistency in logic in the game. ;)
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Re: Drinking horn doesn't use smithing for softcap

Postby maze » Tue Nov 10, 2015 6:03 am

You gotta hammer that ring and put it on that horn somehow
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Re: Drinking horn doesn't use smithing for softcap

Postby Sevenless » Tue Nov 10, 2015 3:13 pm

Dex*Surv*Smith then? ¦]
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Re: Drinking horn doesn't use smithing for softcap

Postby Tacheron » Tue Nov 10, 2015 5:25 pm

Sevenless wrote:Dex*Surv*Smith then? ¦]


Yup, that's what it should be.
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Re: Drinking horn doesn't use smithing for softcap

Postby Sever » Tue Nov 10, 2015 5:51 pm

maze wrote:You gotta hammer that ring and put it on that horn somehow

Keyrings.
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