Wound-related attribute penalties linger for too long

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Wound-related attribute penalties linger for too long

Postby strpk0 » Sat Dec 12, 2015 4:06 am

Hello!
So after receiving some asphyxiation damage and waiting a few hours for it to heal completely, I noticed that the -5 intelligence penalty was still in effect even though the wound itself had already healed.

My intelligence due to the "wound" that had already healed.
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Picture of my health screen.
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Only after logging out my character (and having to wait for it to completely log out, otherwise the penalty would not go away), did my intelligence go back to normal.
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I assume this could also happen with other wound penalty types. This is nothing too gamebreaking, but definitely something that could cause some confusion.
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Re: Wound-related attribute penalties linger for too long

Postby linkfanpc » Sun Dec 13, 2015 5:17 pm

This happened to me for when my deep cuts healed. The de-buffs from the poultices were still there until i re-logged.


Oh yeah, and really sucky intelligence dude. Go eat some blueberries!
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Re: Wound-related attribute penalties linger for too long

Postby MagicManICT » Sun Dec 13, 2015 8:00 pm

It's a known issue. I thought it had gotten fixed after a recent update, but maybe that was just HPs updating properly.

jorb wrote:The old bug with the HHP counter not updating with wounds healing should now be fixed.


From: viewtopic.php?f=39&t=45835
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Re: Wound-related attribute penalties linger for too long

Postby jorb » Mon Dec 14, 2015 2:21 pm

Ah, the intelligence penalty probably doesn't update. Will look at that.
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Re: Wound-related attribute penalties linger for too long

Postby jorb » Tue May 10, 2016 9:23 pm

I believe this to have been fixed.
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