Brimstones

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Brimstones

Postby shubla » Tue Feb 23, 2016 12:37 pm

Brimstones dont decay. You can build them in vclaim and thne decay aspect goes off.
This is fixable by making v idol require 1 item that you need 15 brimstones to craft.
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Re: Brimstones

Postby APXEOLOG » Tue Feb 23, 2016 1:07 pm

shubla wrote:You can build them in vclaim and thne decay aspect goes off

But you cannot eject them fron the sign. What's the point of making pointless villages if you cannot make village when you need?
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Re: Brimstones

Postby Turtlesir » Tue Feb 23, 2016 1:24 pm

shubla wrote:Brimstones dont decay. You can build them in vclaim and thne decay aspect goes off.
This is fixable by making v idol require 1 item that you need 15 brimstones to craft.

Totem of our Kin/Idol of the Lawspeaker/Village Skull:
bear tooth x2, deer antlers, brimstone x15
Last edited by Turtlesir on Tue Feb 23, 2016 1:26 pm, edited 1 time in total.
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Re: Brimstones

Postby shubla » Tue Feb 23, 2016 1:25 pm

Turtlesir wrote:
shubla wrote:Brimstones dont decay. You can build them in vclaim and thne decay aspect goes off.
This is fixable by making v idol require 1 item that you need 15 brimstones to craft.

Totem of our Kin/Idol of the Lawspeaker/Village Skull:
beer tooth x2, deer antlers, brimstone x15

Something like this would be nice too.
I dont think making village idol should be easy job.
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Re: Brimstones

Postby Turtlesir » Tue Feb 23, 2016 1:34 pm

almost added Troll Skull but that might be a bit much.:p
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Re: Brimstones

Postby Granger » Tue Feb 23, 2016 1:59 pm

To get that correctly, you want us to have 15 items - which decay when not used - at hand?

So that we only can build a village in case we have several geysers claimed?
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Re: Brimstones

Postby shubla » Tue Feb 23, 2016 2:10 pm

Granger wrote:To get that correctly, you want us to have 15 items - which decay when not used - at hand?

So that we only can build a village in case we have several geysers claimed?

Yes.
That forces devs to make something to claiming resources.
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Re: Brimstones

Postby Ukhata » Tue Feb 23, 2016 4:50 pm

and ofc makes everyone allready having a Vclaim that much better off.......
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Re: Brimstones

Postby shubla » Tue Feb 23, 2016 6:00 pm

Ukhata wrote:and ofc makes everyone allready having a Vclaim that much better off.......

Of course i made this thread after I have my own built ;)
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Re: Brimstones

Postby APXEOLOG » Tue Feb 23, 2016 6:05 pm

shubla wrote:
Granger wrote:To get that correctly, you want us to have 15 items - which decay when not used - at hand?

So that we only can build a village in case we have several geysers claimed?

Yes.
That forces devs to make something to claiming resources.

Why?
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