Honey in a Bucket

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Honey in a Bucket

Postby Malkiah » Thu Mar 10, 2016 8:46 am

Slight graphical issue with animation state at idle, while bucket of honey equipped. Texture will flicker due to lighting/lack of specular input.

Image
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Re: Honey in a Bucket

Postby jorb » Thu Mar 10, 2016 8:59 am

I'm not sure what you mean. There's barely any difference between the screenshots.

Not a bug/Won't fix.
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Re: Honey in a Bucket

Postby MagicManICT » Thu Mar 10, 2016 11:40 pm

Video might be more showing. I see what you're describing with the honey in the bucket. There's clearly a lighting issue there. Question is priority on something like this unless it's a part of a larger issue with the new lighting/texturing engine.
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Re: Honey in a Bucket

Postby Malkiah » Sat Mar 12, 2016 5:35 am

Image

Spawn yourself a bucket, put some honey it. And watch the character rig cycle between key frames in his idle state. Why spend 15 minutes for a 5 second video that can be repeated in 5 seconds.

The screenshot is there to show THERE is a difference. 5 seconds of investigation will easily demonstrate its VERY noticeable thanks to the key frames in the idle state animation.
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Re: Honey in a Bucket

Postby jorb » Mon Mar 14, 2016 6:41 pm

You are not noticing something consistent, though. Simply filling a bucket of honey and standing around doesn't have any marked effect like the one you are describing. If anything it is perhaps a consequence of some particular lighting setup.

Not a bug.
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Re: Honey in a Bucket

Postby Malkiah » Wed Mar 16, 2016 2:37 pm

I had nowhere else to place this thread. I would not call it a bug myself, and I say that on a peer level. However, if this was MY work, I would quickly notice I forgot to do something correctly. ;) Take it as it is. :roll:

Daytime: Yes
Per-Vertex Lighting: Yes

Place honey in a bucket. Stand still at idle state. As the animation plays through each key frame, the texture, *cough* diffuse area that is the honey will cycle between vertex lighting, to not receiving vertex lighting. Due to how fast the animation is, it creates a very noticeable flickering/flashing effect.

You can also notice a similar effect on leather boots, however this is due to the boots and feet fighting for draw order/depth buffer. One would imagine the feet as a separate mesh that is disabled when boots are equipped. But I digress.

Again, not bugs. Shall we just say shoddy?
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Re: Honey in a Bucket

Postby loftar » Wed Mar 16, 2016 6:49 pm

Malkiah wrote:Place honey in a bucket. Stand still at idle state. As the animation plays through each key frame, the texture, *cough* diffuse area that is the honey will cycle between vertex lighting, to not receiving vertex lighting. Due to how fast the animation is, it creates a very noticeable flickering/flashing effect.

I also tried reproducing whatever it is you're talking about, and I still have no idea. I'm holding a bucket of honey, and I don't see anything odd at all about it.

Speaking of making videos of it, I made one:

Care to point out what you're seeing?
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