Images Not The Same In-Game As In Website

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Images Not The Same In-Game As In Website

Postby nytro » Mon Apr 25, 2016 5:27 am

All images I use are 512x512, and are only using these 9 colors:
Image

Example 1:
Original Image
Image

Dither Applied, proper colors used
Image

What the website says it will appear as
Image

The actual image that results ingame
Image


Example 2 (A more noticeable difference):

What the website says it will appear as
Image

The actual image that results ingame
Image

Side by side view
Image

Like I said before, the images that do look decent have been properly edited and only contain the colors from the allowed pallet.

What I might think be the case here is something to do with the number of fields. These images of course have A LOT, and when you open up the "Paint Sketch" crafting window, this is the result for one of them:
Image
Lots of linseed oil.


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Re: Images Not The Same In-Game As In Website

Postby DDDsDD999 » Mon Apr 25, 2016 5:29 am

This is of crucial importance.
Image
Image
Image
Image
Image
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Re: Images Not The Same In-Game As In Website

Postby stya » Mon Apr 25, 2016 7:15 am

Not sure, but imho this is because the in-game view just isn't 512*512 so to display it the client must calculate a smaller picture by mixing/choosing the pixels and it doesn't end up well :lol:

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Re: Images Not The Same In-Game As In Website

Postby barra » Mon Apr 25, 2016 9:18 am

I've done some experimenting with this and in my experience you have to find a compromise. While the upload page says otherwise, it appears that H&H tampers with images bigger than 128x128. Don't trust the web preview. See below:

Image

If you're using solid color by all means use a large 512x512 image, but if you want to dither to approximate more range then it's too big. Drop the resolution until it looks good in the in-game sketch preview (128px). That's the one that will be used. Dither that smaller image. Dithering on anything else will screw up the final image.

I've only tested with paintings. It's possible the 128px thing only applies to small objects and high resolution shrek might look fine on a knarr's sail, but I'm not building one to find out.
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Re: Images Not The Same In-Game As In Website

Postby jorb » Mon Apr 25, 2016 12:52 pm

Will look at it.
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Re: Images Not The Same In-Game As In Website

Postby jorb » Tue Apr 26, 2016 5:50 pm

Difference in antialiasing algorithm used on the website versus game. The one used on the website is too prestanda intensive to be used in game.

One problem here is using a dithered image.
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Re: Images Not The Same In-Game As In Website

Postby sabinati » Tue Apr 26, 2016 6:36 pm

how are we supposed to have our dank memes ingame then
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Re: Images Not The Same In-Game As In Website

Postby Granger » Tue Apr 26, 2016 8:02 pm

jorb wrote:Difference in antialiasing algorithm used on the website versus game. The one used on the website is too prestanda intensive to be used in game.


Then why not use the one from the game for the website?
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Re: Images Not The Same In-Game As In Website

Postby Ysh » Tue Apr 26, 2016 10:14 pm

Granger wrote:
jorb wrote:Difference in antialiasing algorithm used on the website versus game. The one used on the website is too prestanda intensive to be used in game.


Then why not use the one from the game for the website?

+1, a preview is not useful if it does not show what it will be.
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Re: Images Not The Same In-Game As In Website

Postby nytro » Wed Apr 27, 2016 3:52 am

jorb wrote:Difference in antialiasing algorithm used on the website versus game. The one used on the website is too prestanda intensive to be used in game.

One problem here is using a dithered image.


Can you elaborate a little more on the methods used as well? I'd like to be able to make sure I can get the best quality images possible.
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