Game crashes on start up

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Game crashes on start up

Postby apoc254 » Sun May 22, 2016 4:20 pm

So I am trying to play haven and hearth on my AMD Phenom II N660 pc that has a ATI Radeon HD 4250. When I launch the game, this is the error I get. I do have the latest version of java.

java.lang.RuntimeException: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
Log:
Fragment shader failed to compile with the following errors:
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:454)
at haven.HavenPanel$6.run(HavenPanel.java:489)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
Log:
Fragment shader failed to compile with the following errors:
at haven.BufferBGL.run(BufferBGL.java:46)
at haven.HavenPanel.redraw(HavenPanel.java:400)
at haven.HavenPanel$1.display(HavenPanel.java:103)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLShader$ShaderException: Failed to compile shader
Log:
Fragment shader failed to compile with the following errors:
at haven.GLShader$ShaderOb$1.run(GLShader.java:86)
at haven.BGL$3.run(BGL.java:103)
at haven.BufferBGL.run(BufferBGL.java:44)
... 22 more

Help? plz fix the uncompiled shaders!
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Re: Game crashes on start up

Postby Granger » Sun May 22, 2016 5:56 pm

Please try to disable antialiasing in the options before logging in.
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Re: Game crashes on start up

Postby apoc254 » Sun May 22, 2016 5:58 pm

I cant even get that far. The login screen never loads.
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Re: Game crashes on start up

Postby Granger » Sun May 22, 2016 5:59 pm

Graphics driver is current?
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Re: Game crashes on start up

Postby apoc254 » Sun May 22, 2016 6:16 pm

yes.
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Re: Game crashes on start up

Postby Granger » Sun May 22, 2016 6:37 pm

No clue then, apart from your system being vintage.

Please wait for Loftar (dev) to see this, I'll point him to this thread.
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Re: Game crashes on start up

Postby apoc254 » Mon May 23, 2016 12:55 am

I was able to get this working by re-installing a few windows 10 updates. Thanks for the hint with recommending the up to date drivers.(even if unintentional.

I run at a blazing 3 fps in town and 5fps out of town. ;)
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Re: Game crashes on start up

Postby Granger » Mon May 23, 2016 5:45 am

Your system is quite old, with one of the slowest GPU available at that time.
Try a custom client from The Wizards Tower that has simple crops and can hide fluff objects, also play with the options (disable shadows and the like). Jorb will cry, but you'll get some more FPS out of your museum piece.
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Re: Game crashes on start up

Postby jorb » Mon May 23, 2016 7:32 am

Paged loftar, but it looks like your card might lack some shader support.
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Re: Game crashes on start up

Postby MagicManICT » Mon May 23, 2016 7:45 pm

I looked up supported OpenGL instructions for the HD 4250 and found this: http://feedback.wildfiregames.com/repor ... 0HD%204250

And see that OpenGL 3.2 is supported: http://www.tomshardware.com/forum/33003 ... adeon-4200 (Link to amd site in that thread, but took me to the homepage, not to the specific GPU page).

Odds are there's a hardware failure or driver failure. If I recall right, the HD 2xxx and 3xxx series had several issues. I don't recall what the issues were with the 4xxx series.
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