Milk/Beer/Wine satiation exploit.

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Milk/Beer/Wine satiation exploit.

Postby Archiplex » Sun May 29, 2016 6:56 pm

That is, if you have 3 satiations below 50%, and you drink wine under 50%, adding it to it, the lowest satiation does not get reset until you eat a food that grants you a satiation reset.


For example, lets say I have fish at 10%, meat at 15% and sausages at 20%

If i drink wine down to 30%, I will have all 4 of those at 10%. I can also drink beer or milk down to 30% as well, and I would have all of those at their respective %'s

In order to clear fish from the list, I would have to proc a satiation reduction from any food (I use blueberries personally.)

However, this opens an abuse point, what I could do instead if simply drink milk until my dairy is at 5%, then eat a blueberry, and my dairy will reset back to 100%, allowing me to drink more milk to buff the dairy-improved satiations, and then reset dairy without a single problem. Can also be used for wine, beer and probably tea ( dont know if tea has a satiation, if it does then it can be done with it)

By doing this, you can pretty much abuse the satiation system to constantly keep the buffable satiations at 100% or higher:

Image

and a video, for those less inclined to understand

http://a.pomf.cat/ulogpc.mp4

Probably worth considering. Probably.
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Re: Milk/Beer/Wine satiation exploit.

Postby MadNomad » Sun May 29, 2016 7:10 pm

It doesnt matter with such little stat cap anyway.
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Re: Milk/Beer/Wine satiation exploit.

Postby ravenguard19 » Sun May 29, 2016 9:08 pm

It works as intended lel
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Re: Milk/Beer/Wine satiation exploit.

Postby Archiplex » Mon May 30, 2016 1:11 am

Confirmed that tea does the same.

http://a.pomf.cat/uzvjra.mp4 Proof, full and detailed.

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Also, worth putting out, that as long as there are more than 3 drink types, resetting any satiation back above 50% is extremely easy, it's a matter of drinking the drink type until all 3 are below 50%.
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Re: Milk/Beer/Wine satiation exploit.

Postby stya » Mon May 30, 2016 1:38 am

Archiplex wrote:
Also, worth putting out, that as long as there are more than 3 drink types, resetting any satiation back above 50% is extremely easy, it's a matter of drinking the drink type until all 3 are below 50%.


I really really really think they thought about that when they came up with the actual implementation...
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Re: Milk/Beer/Wine satiation exploit.

Postby Hasta » Mon May 30, 2016 3:08 am

stya wrote:I really really really think they thought about that when they came up with the actual implementation...


I really really really know that they didn't: read more here

Pay close attention to this particular piece:
jorb wrote:Looked at <the issue of drinking satiations not resetting by themselves>, but decided we liked the effect. <...> Working as intended.
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Re: Milk/Beer/Wine satiation exploit.

Postby Archiplex » Mon May 30, 2016 3:41 am

Hasta wrote:
stya wrote:I really really really think they thought about that when they came up with the actual implementation...


I really really really know that they didn't: read more here

Pay close attention to this particular piece:
jorb wrote:Looked at <the issue of drinking satiations not resetting by themselves>, but decided we liked the effect. <...> Working as intended.



I mean, i'm all for it if jorb wants us to be able to get 125% of every valuable satiation in about 10 minutes
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Re: Milk/Beer/Wine satiation exploit.

Postby DDDsDD999 » Mon May 30, 2016 8:11 am

Satiations is just a stupid system.
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Re: Milk/Beer/Wine satiation exploit.

Postby shubla » Mon May 30, 2016 8:26 am

DDDsDD999 wrote:Satiations is just a stupid system.

Yes
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Re: Milk/Beer/Wine satiation exploit.

Postby stya » Mon May 30, 2016 8:55 am

Hasta wrote:
stya wrote:I really really really think they thought about that when they came up with the actual implementation...


I really really really know that they didn't: read more here

Pay close attention to this particular piece:
jorb wrote:Looked at <the issue of drinking satiations not resetting by themselves>, but decided we liked the effect. <...> Working as intended.


That's a totally diff thread, if you read again they thought we should be able to reset by drinking in the implementation (which doesn't work like that but it's irrelevant here). So if we could reset by drinking, we would just have to get one satiation below 50% and the 'just' drink to reset it, now you have to drink and trigger a satiation event. It has nothing to do with the current thread somehow.
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