- Client(All clients, default and custom) Seem to be having massive lag issues when exploring. If I stay within 1 tile, it seems to be fine. However, if I go out exploring, after a little while my client begins to lock up for around 1-2 seconds, come back, then lock up again, rinse and repeat. This has happened in default, and Ender's.
- I've noticed that if I turn on :stats, it seems to appear that the game goes up to 60fps, then locks up, goes down to 15-20, and once it loads back up to 60fps it locks up again, rinse and repeat
What I've noticed:
- Appears that when the client is loading in new tiles, textures, animations, etc., It appears to lock up then.
- Seems to only happen after I've been out exploring for a little bit(over 10 minutes)
Obviously this is a pretty big deal for me, as I was out exploring with my horse, and it started. I wasn't sure if I could hearth back home and take the horse with me, so I didn't try. Almost got caught by a Lynx, because once the game loaded back up again, it popped my character forward as if it was still moving and almost went face-first into a Lynx.
Also, if I shut the client off and restart it, it seems to fix it temporarily. However, that isn't always the ideal thing to do in some situations. Anyone else have this issue? I was thinking about making a short video the next time it does it, in case I'm the only one it's happening to.
Update:
When looking at my :stats, this is what they look like when the client first opens

It's right about this time that the client starts stuttering:

The only thing I've found in my notes is that the "Tex-current" starts at anywhere from 200-400, and as soon as it hits around 850-900, the client starts stuttering. It will hang for about 2 seconds and then start, then hang, rinse and repeat. My friend was having the same issue as me, and it was happening at the same time. He would restart his client at the same time and it would start stuttering at the exact moment mine would(we were on a boat together)