openning bug

The worst monsters in the Hearthlands warp the fabric of space and time...

openning bug

Postby gad432 » Fri Oct 14, 2016 4:47 pm

http://take.ms/QVVxx
When starting a new fight, I have left the opening theme from the previous battle.
clearly seen if the fuss in a row with several bats.
gad432
 
Posts: 108
Joined: Tue Sep 08, 2015 8:06 pm

Re: openning bug

Postby gad432 » Fri Oct 14, 2016 4:57 pm

one more picture
http://take.ms/f8NEj
you can see cooldown of first manevr and 2 opening already from prevolus battle
gad432
 
Posts: 108
Joined: Tue Sep 08, 2015 8:06 pm

Re: openning bug

Postby loftar » Fri Oct 14, 2016 5:04 pm

That is intended behavior. The openings tick away faster when you're out of combat, but they don't disappear instantly.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: openning bug

Postby gad432 » Fri Oct 14, 2016 5:15 pm

Then why should they not be visible until they disappear?
And that I did not immediately understand why some bats and punched me and why.

and if I correctly understand the meaning of, the opening of this kind of result trick. deceptive movement that opens the defense. so why another deceptive tricks should help next fighter? I remind the fights are different.
gad432
 
Posts: 108
Joined: Tue Sep 08, 2015 8:06 pm

Re: openning bug

Postby loftar » Fri Oct 14, 2016 8:59 pm

gad432 wrote:Then why should they not be visible until they disappear?

Not obviously so, at least. They are displayed as part of the bigger combat UI, and you'd normally want to hide that when you're out of combat.

gad432 wrote:and if I correctly understand the meaning of, the opening of this kind of result trick. deceptive movement that opens the defense. so why another deceptive tricks should help next fighter? I remind the fights are different.

Well, if you want to rationalize it in in-world terms, you could certainly imagine that you're still dizzy/off-balance/smarting/seeing stars from a previous hit. In terms of game mechanics, removing openings immediately would make it possible to use cheesy tactics where you run enough out-of-distance to void the combat relation and then return right back without openings.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: openning bug

Postby Ozzy123 » Fri Oct 14, 2016 9:31 pm

loftar wrote:That is intended behavior. The openings tick away faster when you're out of combat, but they don't disappear instantly.


Make them tick instantly after ending the fight when your last oponent was nidbane, please xd
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
Ozzy123
 
Posts: 2477
Joined: Sat Feb 11, 2012 4:27 pm

Re: openning bug

Postby jorb » Mon Oct 17, 2016 11:43 am

Not a bug.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.


Return to Bugs

Who is online

Users browsing this forum: Claude [Bot] and 80 guests