by MagicManICT » Wed Jan 04, 2017 4:05 pm
jorb wrote:shubla wrote:Too lazy to fix it!!!
Yeah, no big deal. Just scales with possible content times containers.
here's where the fancy 3d graphics come in. Just need a liquid color and render it over the glass (or under... whichever.) Then there's only two steps: render the glass, which you already have, and render the liquid, which is one more texture per liquid that can be put in such a container. Compare to having to draw X x Y assets manually.
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