Water in wine glass still red

The worst monsters in the Hearthlands warp the fabric of space and time...

Water in wine glass still red

Postby Blueberry » Sat Nov 19, 2016 3:53 pm

Just what it says in the title. Not really an issue but eh. Figured I'd report anyways.
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Re: Water in wine glass still red

Postby NotJimmy97 » Sat Nov 19, 2016 5:58 pm

Blueberry confirmed to be Jesus Christ
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Re: Water in wine glass still red

Postby Blueberry » Sat Nov 19, 2016 6:51 pm

NotJimmy97 wrote:Blueberry confirmed to be Jesus Christ


Well gee, I wish someone had told me before now! :lol:
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Re: Water in wine glass still red

Postby ricky » Sat Nov 19, 2016 9:56 pm

similarly,, a tankard of water has beer froth
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Re: Water in wine glass still red

Postby jorb » Wed Jan 04, 2017 11:06 am

Simply indicates content present. Not a bug/can't fix with any reasonable ease.
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Re: Water in wine glass still red

Postby shubla » Wed Jan 04, 2017 11:06 am

Too lazy to fix it!!!
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Re: Water in wine glass still red

Postby Onep » Wed Jan 04, 2017 11:07 am

All you need is faith the size of a mustard seed.
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The spleen is what the English call it,
We call it simply, Russian soul.”

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Re: Water in wine glass still red

Postby jorb » Wed Jan 04, 2017 12:08 pm

shubla wrote:Too lazy to fix it!!!


Yeah, no big deal. Just scales with possible content times containers.
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Re: Water in wine glass still red

Postby MagicManICT » Wed Jan 04, 2017 4:05 pm

jorb wrote:
shubla wrote:Too lazy to fix it!!!


Yeah, no big deal. Just scales with possible content times containers.

here's where the fancy 3d graphics come in. Just need a liquid color and render it over the glass (or under... whichever.) Then there's only two steps: render the glass, which you already have, and render the liquid, which is one more texture per liquid that can be put in such a container. Compare to having to draw X x Y assets manually.
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Re: Water in wine glass still red

Postby Beezer12Washingbeard » Wed Jan 04, 2017 4:06 pm

OP confirmed to be Jesus
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