Push-out, got stuck (anvil + cb)

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Push-out, got stuck (anvil + cb)

Postby stya » Sun Jun 04, 2017 1:31 pm

Push out between an anvil and cb got me stuck

Image

I had to lift a cb to get free, no big issue but there might be something to improve :)

Bounding boxes looked like this on amber:

Image
Image
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Re: Push-out, got stuck (anvil + cb)

Postby Sevenless » Thu Jun 08, 2017 1:38 pm

There's a lot of situations where you can get wedged between two items and only the exact path you took in will get you out. That seems a little strange to me, I feel like pushout should make you slide along that path no?

Yeah it could do with some small touch ups.
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Re: Push-out, got stuck (anvil + cb)

Postby Granger » Fri Jun 09, 2017 1:03 am

Sevenless wrote:I feel like pushout should make you slide along that path no?

Possibly. But maybe Loftar was careful so it won't push you inside other bounding boxes which you then might be able to traverse (like through walls).
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Re: Push-out, got stuck (anvil + cb)

Postby MrPunchers » Fri Jun 09, 2017 1:22 am

To bypass this maybe have two-ish boxes, where on the first, bigger one you can slide into and past if another is pushing you into it, but a player character cannot be pushed into the second, smaller box inside the first and would prioritize moving other objects before the player into the bounding box. Some objects, like walls, houses, ram, etc, would only have the latter box where you cannot be pushed into.
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Re: Push-out, got stuck (anvil + cb)

Postby jorb » Mon Jun 26, 2017 9:29 am

There are some obscure push-out cases, but I don't want to bug track them. Won't pursue, thank you.
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