Mannequin or player?

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Mannequin or player?

Postby thomas_ewing » Thu Jun 29, 2017 10:06 pm

Mannequins show up on the minimap as a white player dot. That is . . . odd and confusing. I assume it wasn't intended.
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Re: Mannequin or player?

Postby ctopolon3 » Thu Jun 29, 2017 10:28 pm

it was ¦]
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Re: Mannequin or player?

Postby ven » Thu Jun 29, 2017 10:28 pm

If you can't tell the difference between a human and a mannequin, does it even matter?

The devs are making a statement.
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Re: Mannequin or player?

Postby thomas_ewing » Thu Jun 29, 2017 10:56 pm

Sadly robots can't be hearthlings. When we finally line the streets with mannequins all potential raiders will be blinded by the whiteness from their minimap. How much more white can it be? None. None more white.
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Re: Mannequin or player?

Postby Bowshot125 » Fri Jun 30, 2017 4:49 am

Coming across a village and your siren just blares due to like 50 mannequins standing around.
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Re: Mannequin or player?

Postby linkfanpc » Fri Jun 30, 2017 4:52 am

Custom client bug, white dots and sirens aren't in default. No idea why, the only thing mannequins have in common with players is a equipment slot, but by that logic, wardrobes should do this too. Strange. Very strange.
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Re: Mannequin or player?

Postby viznew » Fri Jun 30, 2017 4:53 am

i like the blip, i can see how its annoying too, its hard to tell whats real when thay dressed up can be use in deception and distractions and thats fun
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Re: Mannequin or player?

Postby Granger » Fri Jun 30, 2017 7:37 am

Hopefully the next step (of the devs) is to make the auto-aggro feature of custom clients backfire in interesting ways through the mannequins.
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Re: Mannequin or player?

Postby Adder1234 » Fri Jun 30, 2017 11:01 am

The only logical conclusion is that the devs intentionally made mannequins unrecognisable from players for the client. No clue why, but it should be interesting.
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Re: Mannequin or player?

Postby NOOBY93 » Fri Jun 30, 2017 11:15 am

Adder1234 wrote:The only logical conclusion is that the devs intentionally made mannequins unrecognisable from players for the client. No clue why, but it should be interesting.

Is that really the only logical conclusion?

I'd assume the difference between mannequins and wardrobes is that mannequins actually wear the clothes and show it, so the easiest way to do this was to just copy player character code, make it loot-only, make it stuck in a certain position and obviously not controlled and gg
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