by MagicManICT » Thu Dec 07, 2017 9:54 am
To explain jorb's post a bit... resources are loaded dynamically from the server when needed. This means the first time you run across something, it can take time, sometimes an annoying amount, for it to display in the client. Once the resource has been loaded once, it is cached and so the next time it's a lot faster loading. Of course, if an item that has been cached is updated, the process is performed again.
First time logging into the game for the day you can notice this, especially if the scene being rendered has many different objects. My experience is that doors and such are almost always the last to load, too.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.