Beavers running through walls

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Beavers running through walls

Postby Farlis » Sat Dec 16, 2017 2:55 am

Improved the beavers' handling of dungeon chokepoints.


This is after this change in the latest patch notes, it seemed that it was about beavers getting through the doorways but it would seem that they are going through the wall segments where each one meets, making it near impossible to do without a group now. I can only assume this isnt intended as it also just looks kinda strange
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Re: Beavers running through walls

Postby jorb » Sat Dec 16, 2017 8:27 am

Intended.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Beavers running through walls

Postby Granger » Sat Dec 16, 2017 8:44 am

Could you please share the reasoning behind this?
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Re: Beavers running through walls

Postby jorb » Sat Dec 16, 2017 9:00 am

Gets them through the chokepoint easily. Puts the player at a disadvantage.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Beavers running through walls

Postby Granger » Sat Dec 16, 2017 12:01 pm

Along that reasoning I suggest to make MOBs also jump cliffs/walls, to enable them traversing portals and teach them swimming in deep water.

Would at least remove quite a bit of early world exploits and the nidbane issue in multistory buildings.
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Re: Beavers running through walls

Postby jorb » Sat Dec 16, 2017 12:07 pm

I like all those too, yeah.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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