Array OOB when starting new character

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Array OOB when starting new character

Postby MagicManICT » Mon Feb 26, 2018 12:58 am

Had the following error when trying to start a new character. I immediately restarted the client and it seems to be working just fine. No obvious way to reproduce. (Restarted again without doing anything, restarted after taking a body, deleted H&H from Java cache...) Probably chalk this up to network error, but figure I'd post it just for reference.

Code: Select all
java.lang.ArrayIndexOutOfBoundsException: 37
   at haven.GLState$Buffer.copye(GLState.java:252)
   at haven.RenderList.add(RenderList.java:228)
   at haven.MapView.setup(MapView.java:834)
   at haven.PView$1.setup(PView.java:198)
   at haven.RenderList.setup(RenderList.java:170)
   at haven.RenderList.setup(RenderList.java:197)
   at haven.PView.draw(PView.java:222)
   at haven.MapView.draw(MapView.java:1249)
   at haven.Widget.draw(Widget.java:670)
   at haven.Widget.draw(Widget.java:675)
   at haven.GameUI.draw(GameUI.java:765)
   at haven.Widget.draw(Widget.java:670)
   at haven.Widget.draw(Widget.java:675)
   at haven.RootWidget.draw(RootWidget.java:66)
   at haven.UI.draw(UI.java:140)
   at haven.HavenPanel.rootdraw(HavenPanel.java:303)
   at haven.HavenPanel.run(HavenPanel.java:557)
   at java.lang.Thread.run(Unknown Source)
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Re: Array OOB when starting new character

Postby jorb » Thu Mar 01, 2018 12:55 pm

Will look at it.

EDIT: Obscure but known bug. Will be obsolete in the new rendering system.
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