died due to back teleportation bug(swimming)

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died due to back teleportation bug(swimming)

Postby Pyonezze » Sun Feb 10, 2019 2:51 pm

You may know this bug:
https://youtu.be/mQg8UseKOeo
When your Hearthling just back teleport and return to his previous position.
Yes, i got the same lags when i was swimming. Yes, i'm was out of stamina.
but look where my Heartling was:
https://www.youtube.com/watch?v=iguAGX_O1ec
Maybe i'm fool, sad_wojak_face.jpg trying this way to revive my heartling..
However, i realize that without ~2-3 back swimming teleportations and last back teleportation, when i was, imho, already on the shore, BTP rolled my heartling back to the bottom, i was like NO WAY WHY YOU TELEPORT ME BACK?!!

You can only believe my word, but there's bug and this is a fact. my const was about 24~ and stamina maybe 50-80%(just calculate, i dont remember)
sad thing.

You can do nothing or you can fix this bug, i hope you revive my heartlingi dont believe like it would be best gift to me. but please, i hope something will be changed.
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Re: died due to back teleportation bug(swimming)

Postby linkfanpc » Sun Feb 10, 2019 4:55 pm

Always drink to full stamina. Never click multiple times, click once on the shore and then the game will compensate for the lag. This is not something the devs can fix, it's your own bad internet connection.
Total misplay.
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Re: died due to back teleportation bug(swimming)

Postby MagicManICT » Sun Feb 10, 2019 7:41 pm

The general policy is "no restores." There are occasional exceptions to this, but they are very specific cases, and none of the exceptions that I recall were restoration of a character after death, even when there was clearly abuse of a hidden bug.

linkfanpc wrote:Never click multiple times, click once on the shore and then the game will compensate for the lag.

To be more clear on this: Hold shift when you click on the opposite shore. Holding shift tells the game to keep walking in this direction until you hit an obstacle. Clicking once guarantees that is the only command that has been sent, so there won't be another command to confuse or complicate the movement if the server is being laggy.

linkfanpc wrote:This is not something the devs can fix, it's your own bad internet connection.

It depends on what the source of the lag is. Since the start of w11, we've seen a lot more players than we have been, and so there has been server side issues. Loftar would have to give more details if he's willing. Lag and rubberbanding is a part of that. It is potentially fixable, but sometimes that requires extra hardware and possibly a lot of development time. There is no panacea solution to this problem.
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Re: died due to back teleportation bug(swimming)

Postby Pyonezze » Sun Feb 10, 2019 8:33 pm

linkfanpc wrote:then the game will compensate for the lag.

https://youtu.be/CJpntnHnJ-Y
Yeah, really..
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Re: died due to back teleportation bug(swimming)

Postby MagicManICT » Sun Feb 10, 2019 8:40 pm

Where you think you are doesn't necessarily mean that's where the server thinks you are. Rubberbanding issues can have a wide variety of causes, and thus fixes can be difficult. Based on your input, the server always has your correct location and actions. That's the nature of client-server systems--the client isn't always correct. (As far as rabbits, they're horrible about using the corners of cliffs, trees, and such getting the characters chasing them stuck. It's not an intentional AI behavior, and more irksome for that.)
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Re: died due to back teleportation bug(swimming)

Postby lachlaan » Sun Feb 10, 2019 8:42 pm

Yeah let's not pretend like the rubberbanding is necessarily his fault, as we speak the game is coughing out a lung rubberbanding left and right and the ping is steady at 20ms. It's the amount of people and the ability of the server to cope. At least it's nice to have so much retention early on, sorry bout your loss OP.
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Re: died due to back teleportation bug(swimming)

Postby Ozzy123 » Sun Feb 10, 2019 8:43 pm

linkfanpc wrote: This is not something the devs can fix, it's your own bad internet connection.


Why are you talking about something you have no idea about?

loftar wrote:It doth to me appear that ~1400 players seems to be the current maximum that the server can comfortably handle. If we're going to set new records on the next reset, it may be necessary to bump the priority of server parallelization a bit.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Re: died due to back teleportation bug(swimming)

Postby linkfanpc » Sun Feb 10, 2019 9:18 pm

Ozzy123 wrote:
linkfanpc wrote: This is not something the devs can fix, it's your own bad internet connection.


Why are you talking about something you have no idea about?

loftar wrote:It doth to me appear that ~1400 players seems to be the current maximum that the server can comfortably handle. If we're going to set new records on the next reset, it may be necessary to bump the priority of server parallelization a bit.


Just didn't want him thinking it's a game bug when it's just normal world reset lag.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: died due to back teleportation bug(swimming)

Postby MagicManICT » Sun Feb 10, 2019 11:45 pm

Stating it can't be fixed is... shortsighted? Not very friendly, anyway, and clearly wrong. Can rubberbanding be fixed quickly? Not usually, though sometimes I've seen small teams fix such issues in a couple of days when the problem and solutions are obvious.
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Re: died due to back teleportation bug(swimming)

Postby linkfanpc » Mon Feb 11, 2019 10:46 pm

MagicManICT wrote:Stating it can't be fixed is... shortsighted? Not very friendly, anyway, and clearly wrong. Can rubberbanding be fixed quickly? Not usually, though sometimes I've seen small teams fix such issues in a couple of days when the problem and solutions are obvious.


Touche, it's just the way he said it made it seem like believed it was an actual glitch, as in a code bug or something. Stating it's unfixable was a mistake on my part, i'll accept that.

Not very friendly, anyway,


Agreed, and apologies.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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