ATI GPU Driver crash: atio6axx.dll

The worst monsters in the Hearthlands warp the fabric of space and time...

ATI GPU Driver crash: atio6axx.dll

Postby berifuni » Fri Feb 15, 2019 4:50 pm

Crashed 5 times this world(3 hours+ of running the client, amber in my case), 2 times when trying to catch a cave moth.
Thought I would add this since there is a topic for Intel.

Code: Select all
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000064d0397f, pid=3292, tid=0x00000000000005c4
#
# JRE version: Java(TM) SE Runtime Environment (8.0_201-b09) (build 1.8.0_201-b09)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.201-b09 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C  [atio6axx.dll+0x2b397f]


Right now testing different .dlls from ati drivers packages, on the side note learned cmd expand to decompress .dl_ into .dll, neat.
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Re: ATI GPU Driver crash: atio6axx.dll

Postby MagicManICT » Fri Feb 15, 2019 5:00 pm

The Intel driver issue is stickied because it's a common problem with a generally common fix.

Also, if you have issues with modded clients, they should be taken up with the programmer that did it. We reserve the "bugs" forum for issues with the standard client and gameplay/server issues.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: ATI GPU Driver crash: atio6axx.dll

Postby borka » Fri Feb 15, 2019 5:58 pm

Honestly with out more information about machine, Graphic card(s), AMD driver version and atio6axx.dll version/date it doesn't make much sense in posting such ...
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Re: ATI GPU Driver crash: atio6axx.dll

Postby loftar » Fri Feb 15, 2019 6:04 pm

berifuni wrote:Right now testing different .dlls from ati drivers packages, on the side note learned cmd expand to decompress .dl_ into .dll, neat.

While I don't want to deny the neatness of that, I would question the wisdom of just overwriting DLLs. In many cases, DLLs are interrelated with other files and/or registry settings, and the very act of overwriting them without properly updating such related things may well be part of the reason you're crashing. Rather, I'd recommend trying to reinstall the latest driver with AMD's driver installer package. Other than that, please try to find the backtrace in the error report file and post it. It should say something like "native frames"/"java frames".
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Re: ATI GPU Driver crash: atio6axx.dll

Postby berifuni » Fri Feb 15, 2019 9:28 pm

Thanks for response.

When it comes to my GPU drivers, installed AMD official no modifications, after uninstalling previous ones using DDU in safe mode couple months ago(so not yet overwritten any files in system32 syswow64, no testing in short)

loftar wrote:Other than that, please try to find the backtrace in the error report file and post it. It should say something like "native frames"/"java frames".


Code: Select all
Stack: [0x0000000059f70000,0x000000005a070000],  sp=0x000000005a06dfc0,  free space=1015k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J 6889  jogamp.opengl.gl4.GL4bcImpl.dispatch_glDrawArrays1(IIIJ)V (0 bytes) @ 0x0000000003a10b85 [0x0000000003a10b40+0x45]
J 8528 C2 haven.BGL$47.run(Ljavax/media/opengl/GL2;)V (19 bytes) @ 0x000000000384a748 [0x000000000384a6e0+0x68]
J 13130 C2 haven.HavenPanel$1.display(Ljavax/media/opengl/GLAutoDrawable;)V (57 bytes) @ 0x00000000045f3f7c [0x00000000045f3ca0+0x2dc]
J 8780 C2 jogamp.opengl.GLDrawableHelper.invokeGLImpl(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V (481 bytes) @ 0x0000000003910b88 [0x0000000003910680+0x508]
J 8599 C2 java.awt.event.InvocationEvent.dispatch()V (69 bytes) @ 0x0000000003e6b3d4 [0x0000000003e6b0a0+0x334]
J 8615 C2 java.awt.EventQueue$3.run()Ljava/lang/Void; (60 bytes) @ 0x0000000003418e80 [0x0000000003418be0+0x2a0]
J 8618 C2 java.awt.EventQueue$3.run()Ljava/lang/Object; (5 bytes) @ 0x000000000379b9c4 [0x000000000379b9a0+0x24]
v  ~StubRoutines::call_stub
J 1392  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object; (0 bytes) @ 0x0000000002cc66a6 [0x0000000002cc6640+0x66]
J 12883 C2 java.awt.EventDispatchThread.pumpOneEventForFilters(I)V (190 bytes) @ 0x0000000003a0d234 [0x0000000003a0cc00+0x634]
J 11078% C2 java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V (47 bytes) @ 0x00000000031c2540 [0x00000000031c2440+0x100]
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub
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Re: ATI GPU Driver crash: atio6axx.dll

Postby loftar » Sat Feb 16, 2019 2:47 am

berifuni wrote:
Code: Select all
J 6889  jogamp.opengl.gl4.GL4bcImpl.dispatch_glDrawArrays1(IIIJ)V (0 bytes) @ 0x0000000003a10b85 [0x0000000003a10b40+0x45]

There are very few things in the game that use glDrawArrays to render themselves. Is there anything particular on-screen or reasonably suspected to just appear on-screen when the client crashes? Cave moths are not among the things that use it. The only things I can obviously think of that use glDrawArrays are cave-in dust-clouds, the level-up effect and smoke (such as from smoke-stacks or scents).
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Re: ATI GPU Driver crash: atio6axx.dll

Postby berifuni » Sat Feb 16, 2019 9:04 am

I will be extra vigilant, and if that happens again i will relog and keep moving towards the newly loaded chunks and try to gather as many info as possible,
keeping in mind cave dust and scents.

In the meantime the rest of the logs, just in case. I can upload or send PM containing full logs if needed.

Code: Select all
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J 6441  jogamp.opengl.gl4.GL4bcImpl.dispatch_glDrawArrays1(IIIJ)V (0 bytes) @ 0x0000000003515505 [0x00000000035154c0+0x45]
J 9483 C2 haven.BGL$47.run(Ljavax/media/opengl/GL2;)V (19 bytes) @ 0x0000000002982388 [0x0000000002982320+0x68]
J 10290 C2 jogamp.opengl.GLDrawableHelper.invokeGLImpl(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V (481 bytes) @ 0x0000000003dd6d68 [0x0000000003dd6640+0x728]
J 8707 C2 javax.media.opengl.awt.GLCanvas$10.run()V (95 bytes) @ 0x0000000002bb9850 [0x0000000002bb9700+0x150]
J 13966 C2 java.awt.EventQueue$3.run()Ljava/lang/Void; (60 bytes) @ 0x000000000382e8c0 [0x000000000382e400+0x4c0]
J 10131 C2 java.awt.EventQueue$3.run()Ljava/lang/Object; (5 bytes) @ 0x0000000003ad60c4 [0x0000000003ad60a0+0x24]
v  ~StubRoutines::call_stub
J 1438  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object; (0 bytes) @ 0x0000000002bf7b26 [0x0000000002bf7ac0+0x66]
J 11158 C2 java.awt.EventDispatchThread.pumpOneEventForFilters(I)V (190 bytes) @ 0x00000000040396b4 [0x0000000004039080+0x634]
J 11419% C2 java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V (47 bytes) @ 0x000000000426ba00 [0x000000000426b900+0x100]
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub


Code: Select all
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J 6721  jogamp.opengl.gl4.GL4bcImpl.dispatch_glDrawArrays1(IIIJ)V (0 bytes) @ 0x0000000003ab3a85 [0x0000000003ab3a40+0x45]
J 8561 C2 haven.BGL$47.run(Ljavax/media/opengl/GL2;)V (19 bytes) @ 0x0000000002a34488 [0x0000000002a34420+0x68]
J 8503 C2 jogamp.opengl.GLDrawableHelper.invokeGLImpl(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V (481 bytes) @ 0x0000000003d1ae88 [0x0000000003d1a580+0x908]
J 8064 C2 java.awt.EventQueue.dispatchEventImpl(Ljava/awt/AWTEvent;Ljava/lang/Object;)V (149 bytes) @ 0x0000000003a46510 [0x0000000003a460e0+0x430]
J 8154 C2 java.awt.EventQueue$3.run()Ljava/lang/Object; (5 bytes) @ 0x00000000039cc030 [0x00000000039cbfe0+0x50]
v  ~StubRoutines::call_stub
J 1510  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object; (0 bytes) @ 0x0000000002db5826 [0x0000000002db57c0+0x66]
J 8047 C2 java.awt.EventDispatchThread.pumpOneEventForFilters(I)V (190 bytes) @ 0x0000000003a41578 [0x0000000003a40ce0+0x898]
J 11369% C2 java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V (47 bytes) @ 0x00000000030481c0 [0x00000000030480c0+0x100]
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub


Code: Select all
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [atio6axx.dll+0x412db0]
C  [atio6axx.dll+0x3c9e8f]
C  [atio6axx.dll+0x347330]
C  [atio6axx.dll+0x51e0ed]
C  0x000000000312c643

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J 6377  jogamp.opengl.gl4.GL4bcImpl.dispatch_glDrawArrays1(IIIJ)V (0 bytes) @ 0x000000000312c5c5 [0x000000000312c580+0x45]
J 8183 C2 haven.BGL$47.run(Ljavax/media/opengl/GL2;)V (19 bytes) @ 0x0000000002fa5e08 [0x0000000002fa5da0+0x68]
J 12121 C2 haven.HavenPanel$1.display(Ljavax/media/opengl/GLAutoDrawable;)V (57 bytes) @ 0x0000000003f3b52c [0x0000000003f3b220+0x30c]
J 11211 C2 jogamp.opengl.GLDrawableHelper.invokeGLImpl(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V (481 bytes) @ 0x00000000035cf8c0 [0x00000000035cf480+0x440]
J 11105 C2 java.awt.EventQueue$3.run()Ljava/lang/Void; (60 bytes) @ 0x000000000319e34c [0x000000000319dec0+0x48c]
J 11109 C2 java.awt.EventQueue$3.run()Ljava/lang/Object; (5 bytes) @ 0x00000000035c6b04 [0x00000000035c6ae0+0x24]
v  ~StubRoutines::call_stub
J 1414  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object; (0 bytes) @ 0x0000000002d9b0e6 [0x0000000002d9b080+0x66]
J 11665 C2 java.awt.EventDispatchThread.pumpOneEventForFilters(I)V (190 bytes) @ 0x00000000040f6fb4 [0x00000000040f6980+0x634]
J 10766% C2 java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V (47 bytes) @ 0x000000000398fac0 [0x000000000398f9c0+0x100]
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub


Code: Select all
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J 6805  jogamp.opengl.gl4.GL4bcImpl.dispatch_glDrawArrays1(IIIJ)V (0 bytes) @ 0x00000000039f7605 [0x00000000039f75c0+0x45]
J 7833 C2 haven.BGL$47.run(Ljavax/media/opengl/GL2;)V (19 bytes) @ 0x0000000002ea6188 [0x0000000002ea6120+0x68]
J 13281 C2 haven.HavenPanel$1.display(Ljavax/media/opengl/GLAutoDrawable;)V (57 bytes) @ 0x00000000045182cc [0x0000000004517fe0+0x2ec]
J 13550 C2 jogamp.opengl.GLDrawableHelper.invokeGLImpl(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V (481 bytes) @ 0x00000000046e42a0 [0x00000000046e3cc0+0x5e0]
J 12567 C2 javax.media.opengl.awt.GLCanvas$10.run()V (95 bytes) @ 0x00000000042171d0 [0x0000000004217080+0x150]
J 12589 C2 java.awt.event.InvocationEvent.dispatch()V (69 bytes) @ 0x0000000003f1d8a0 [0x0000000003f1d6a0+0x200]
J 8853 C2 java.awt.EventQueue$3.run()Ljava/lang/Object; (5 bytes) @ 0x000000000398b464 [0x000000000398b1e0+0x284]
v  ~StubRoutines::call_stub
J 1450  java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object; (0 bytes) @ 0x0000000002bf8aa6 [0x0000000002bf8a40+0x66]
J 8281 C2 java.awt.EventDispatchThread.pumpOneEventForFilters(I)V (190 bytes) @ 0x0000000003c445b8 [0x0000000003c44080+0x538]
J 9324% C2 java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V (47 bytes) @ 0x0000000003070d00 [0x0000000003070c00+0x100]
j  java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11
j  java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
j  java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
j  java.awt.EventDispatchThread.run()V+9
v  ~StubRoutines::call_stub
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