Sticky cliffs cliffstuck.

The worst monsters in the Hearthlands warp the fabric of space and time...

Sticky cliffs cliffstuck.

Postby Hasta » Tue Feb 19, 2019 2:00 pm

Just wanted to point out that your cliff climbing mechanic still sucks ass, but now even more so, since, apparently, with some of the newest tweaks it allows you to jump down into a trap. I had to poop rabbit-style the whole Sandstone boulder all over the cliff wall to get out. Thanks, Obama jorbtar.

Image

Needs to have a look-see into. The ability to trap yourself in a tiny space isn't gamebreaking, but quite frustrating, claustrophobic and, in a few unfortunate hunting encounters, a rather traumatic experience. Maybe bring back some jumping-down restrictions.
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Re: Sticky cliffs cliffstuck.

Postby MagicManICT » Tue Feb 19, 2019 7:00 pm

I think we've all gotten stuck on boulders or trees when not paying close enough attention to where we're leaping down at. Coming out of those cliffside caves (the ones in the middle of all those mini-cliff 'steps') is bad, too, and you generally can't go back in because of this.

Would be a great fix.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Sticky cliffs cliffstuck.

Postby Reiber » Thu Feb 21, 2019 3:27 pm

if i that gets fixed someday the amount of deaths from wild animals should reduce more than when they actually stopped them from killing kod players
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