SnuggleSnail wrote:there's plenty of room to kill people from full HHP.
That's the issue.
Instead of protecting non-rage players, it just gives a false sense of hope.
I'm perfectly ok with being killable if I go around not full HHP. I could have waited in a safe place to heal up and blah blah blah. But if "at my best" I can still be obliterated and killed by a fighter, than what's the point?
Changes are the non-rage players are the ones that have no clue how to defend themselves, and the rage-able players are the ones that know what to do to ensure a kill.