Dying without rage

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Dying without rage

Postby widelec_szatana » Sun Mar 03, 2019 3:05 am

Soo my char had no rage, got hit by a guy with b12 and he just died(not even ko) is it a bug or working as intended coz lul damage?
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Re: Dying without rage

Postby Granger » Sun Mar 03, 2019 3:08 am

In case you're low on HHP you can still die from combat. Not having rage means that you're not guaranteed to die on case you are bested in PvP.
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Re: Dying without rage

Postby Ardennesss » Sun Mar 03, 2019 3:08 am

widelec_szatana wrote:working as intended coz lul damage?
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Re: Dying without rage

Postby SnuggleSnail » Sun Mar 03, 2019 3:18 am

Granger wrote:In case you're low on HHP you can still die from combat.


prolly what you meant, but just to be clear there's plenty of room to kill people from full HHP. You can do 119.9%(plus 5-20% concussion) HHP just with cleaves, and if you're really try harding there's some other misc strats to slightly increase HHP damage on people that rly don't know what they're doing.
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Re: Dying without rage

Postby Mr_Bober » Sun Mar 03, 2019 4:30 am

SnuggleSnail wrote:there's plenty of room to kill people from full HHP.


That's the issue.
Instead of protecting non-rage players, it just gives a false sense of hope.
I'm perfectly ok with being killable if I go around not full HHP. I could have waited in a safe place to heal up and blah blah blah. But if "at my best" I can still be obliterated and killed by a fighter, than what's the point?
Changes are the non-rage players are the ones that have no clue how to defend themselves, and the rage-able players are the ones that know what to do to ensure a kill.
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Re: Dying without rage

Postby SnuggleSnail » Sun Mar 03, 2019 4:37 am

Ppl dying in Haven and Hearth is not is issue.

If you don't have rage and people don't know your HP values it's pretty easy to survive somebody with higher numbers that you a majority of the time. The only people who get pooped on are those who are clueless about combat, and generally there's enough ways to kill those to where I'd argue it doesn't really matter.

In short: I agree, nobody should be able to hearth/logout while unconscious.


P.S: If you wanna complain about anything with regard to this, complain about early game wounds being so prevalent/required to function. The difference between full HHP and 90% HHP is massive in terms of death:KO rates. Picking some nettles and harvesting some beehives is prolly enough to kill you xd
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Re: Dying without rage

Postby jorb » Mon Mar 04, 2019 12:10 pm

Certainly possible, as per what others have stated.
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Re: Dying without rage

Postby Hrenli » Tue Mar 05, 2019 1:44 pm

Mr_Bober wrote:Instead of protecting non-rage players, it just gives a false sense of hope.


It is not false though. If you have reasonable amount of HHP (doesn't matter full or not) it's quite hard to die.

Also, I don't understand where you got the idea that there is some sort of protection in the rage change. The change was not about protecting non-rages. It was about making rages more vulnerable.

Changes are the non-rage players are the ones that have no clue how to defend themselves, and the rage-able players are the ones that know what to do to ensure a kill.


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Re: Dying without rage

Postby neeco » Tue Mar 05, 2019 4:25 pm

I mean, there are ways to prevent ever dieing, no matter how skilled and knowledgeable your opponent may be. But its apparently not obvious to a lot of people and is contradictory to the way most people play the game.
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Re: Dying without rage

Postby Sevenless » Tue Mar 05, 2019 6:10 pm

neeco wrote:I mean, there are ways to prevent ever dieing, no matter how skilled and knowledgeable your opponent may be. But its apparently not obvious to a lot of people and is contradictory to the way most people play the game.


I'm assuming you're talking about that super fun 1shp tactic.

What happened to not allowing SHP overkill? Or are these workarounds to that still in existance?
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