Cavein, working as intended?

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Cavein, working as intended?

Postby hiro » Sun Mar 10, 2019 4:38 pm

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Pretty sure if spammed can be a raider weapon.. i think if a tile is covered by a support that tile must be safe but this way one can just spam supports to destroy walls.
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Re: Cavein, working as intended?

Postby SnuggleSnail » Sun Mar 10, 2019 4:51 pm

Was your wall not fully soaked?
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Re: Cavein, working as intended?

Postby hiro » Sun Mar 10, 2019 4:55 pm

SnuggleSnail wrote:Was your wall not fully soaked?

Nope it wasn't does it change the mechanism?
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Re: Cavein, working as intended?

Postby SnuggleSnail » Sun Mar 10, 2019 5:05 pm

I've not tested this world, but W10 caveins couldn't damage anything with soak..
Your walls should be safe once they've existed for >~24h
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Re: Cavein, working as intended?

Postby hiro » Sun Mar 10, 2019 5:31 pm

But what about other kind of objects?that's still annoying
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Re: Cavein, working as intended?

Postby MagicManICT » Sun Mar 10, 2019 6:10 pm

Objects without soak can be destroyed by cave-ins. objects with soak cannot. It's a pretty straightforward rule.

I'll note I'm not sure if there's a limit as to how much soak anything needs. i'm not sure anyone has tested as there's nothing with less than 5 soak unless drying. Everyone just needs to make sure that nothing is placed underground within range of potential collapse.
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Re: Cavein, working as intended?

Postby Granger » Sun Mar 10, 2019 10:11 pm

I guess the point of this is that supports should prevent cave-ins (caused outside their radius) from entering the area they are supposed to protect?
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Re: Cavein, working as intended?

Postby stya » Mon Mar 11, 2019 12:53 am

Granger wrote:I guess the point of this is that supports should prevent cave-ins (caused outside their radius) from entering the area they are supposed to protect?


Well I'm not sure, cause if they do they will take damage right? And I don't want some guy to cause chain reactions in my basement and destroy pretty much everything.
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Re: Cavein, working as intended?

Postby loskierek » Mon Mar 11, 2019 1:09 am

i think if you cause cave in that would potentially fall where support is that support should take some heavy damage like 50% instead of failing to do its job
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Re: Cavein, working as intended?

Postby Lyllianna » Mon Mar 11, 2019 6:26 pm

Not sure if its related but I just mined a supported tile and it caused a cave in of unsupported tiles outside its radius.

red is mined tile.

Edit: Area was previously open as part of natural cave.
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