Frantianno228 wrote:https://www.youtube.com/watch?v=UkfdED8ix1A&feature=youtu.be
It happens inevitably when you move an object far enough from zero coord thanks to floating point precision. Current implementation seems to take your login point as zero and then move you relatively to that. So the further you move from that point the more glitchy animations become. And knarr sail seems to be the most prone to visualize it. Classical solutions are either to move the world around the player instead of moving the player around the world or to calculate offset from zero before animation.
It's not a big problem, but as loftar is rewriting the client rendering anyway I thought it might be worth to point it out. Maybe it's possible to fix with the next client?
