Archiplex wrote:I'm very confused by what this is saying
Are you talking about the fact that seasons 'fade in' rather than happen all at once? i.e how autumn things begin happening a few days before fall officially starts and whatnot?
And if so, what does it affect from fall/summer that's abug?
Fall, Winter and Spring, are ten RL days each, or 30 days total. Summer is 30 RL days total. A full Haven year is two RL months.
Archiplex wrote:I believe that while it might seem like they arent 10 days, thats because of the fact that seasons begin to 'fade' into their changes slowly over the course of a few days, rather than a sudden snap change every 10 days.
Or basically, none of this is a bug and the fact they dont happen at exact moments is on purpose.
pawnchito wrote:I don't really think we can take last "year" as a real baseline. There were patches in the middle of winter that change spawning and feed rates and junk so there is noise the data. There are already a ton of notable changes from last season and it seems a bit smoother so far but i bet we will start to see a better swing of things soon.
mvgulik wrote:Archiplex wrote:I believe that while it might seem like they arent 10 days, thats because of the fact that seasons begin to 'fade' into their changes slowly over the course of a few days, rather than a sudden snap change every 10 days.
Or basically, none of this is a bug and the fact they dont happen at exact moments is on purpose.
Considering season switching is a gradual change over time (at least from a graphical point of view). Determining the effective season(s) time-span with a relative high precision can only be done on a none time-variable measuring point.
Ergo - it begs the question: What observed game behaviors makes it a fact to you that seasons would have a variable base-duration ?
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