Dust jewels counting as 0 quality

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Dust jewels counting as 0 quality

Postby DauntlessGolem » Wed Mar 18, 2020 3:28 am

I know they are quality-less but is the math supposed to count them as quality 0/1? Used all ingredients at 10 quality (except the jewel of course) and the result ended up being lower than 10.

Same applies to the quality-less cave dust after you break a dust gem enough times.
Agame wrote:Gorgeous, practical, common-sense idea. They will talk about bots and will not implement it because it is brilliant.

+1, not that it will matter anyway.


jorb wrote:@ OP: Terrible idea. Just run a bot doing that.
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Re: Dust jewels counting as 0 quality

Postby Kearn » Sun Apr 05, 2020 6:45 pm

i did some math on this and it definitely seems like their quality is defaulting to 1. i don't think anything can count as q0 anymore because of people in legacy abusing q0 materials to get infinite numen points

tiny rough dust jewels give 79 LP, but if you take sqrt(1/10) and divide 79 by the result, you wind up with about 250 LP which is the same as cave coral (which was simultaneously introduced) and similar to the other gemstones which have base LPs in multiples of 250. the fact that smaller jewels just straight up do not give any gilding bonus whatsoever despite being gildable is also a pretty obvious indicator

still don't think this is fixed yet which is pretty annoying
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Re: Dust jewels counting as 0 quality

Postby loftar » Sun Apr 12, 2020 9:29 pm

Hm, I can't believe I didn't notice, but it appears that this is rather a bug with the map generator, which makes it somewhat difficult to fix at this point. I'll have to consider if there is some semi-reasonable way for me to retrofit them. That's a big doh from me. :/
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Re: Dust jewels counting as 0 quality

Postby VDZ » Mon Apr 13, 2020 2:03 am

loftar wrote:Hm, I can't believe I didn't notice, but it appears that this is rather a bug with the map generator, which makes it somewhat difficult to fix at this point. I'll have to consider if there is some semi-reasonable way for me to retrofit them. That's a big doh from me. :/


Search for all Dust Jewels in the world and assign them a semi-random quality, or make them all q10 (or make all possessed Dust Jewels q10 and the undiscovered ones random quality?). Sounds like it shouldn't be hard to write a quick script to apply that change the next time the server is down.
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Re: Dust jewels counting as 0 quality

Postby Vigilance » Mon Apr 13, 2020 6:53 am

wait this wasnt intentional????
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Re: Dust jewels counting as 0 quality

Postby Gorakil » Mon Apr 13, 2020 7:16 am

loftar wrote:Hm, I can't believe I didn't notice, but it appears that this is rather a bug with the map generator, which makes it somewhat difficult to fix at this point. I'll have to consider if there is some semi-reasonable way for me to retrofit them. That's a big doh from me. :/

Are u saying u noticed it only now? People were complaining since world start.
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Re: Dust jewels counting as 0 quality

Postby loftar » Wed Apr 15, 2020 1:56 am

Gorakil wrote:Are u saying u noticed it only now? People were complaining since world start.

Maybe I misinterpreted it, but the way I read it, it seemed like people were complaining about some of the dust jewels just having 0-bonuses for the gilding stats, which is something that is true for all gems of the lower grades.
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Re: Dust jewels counting as 0 quality

Postby Mario_Demorez » Wed Apr 15, 2020 2:00 am

loftar wrote:
Gorakil wrote:Are u saying u noticed it only now? People were complaining since world start.

Maybe I misinterpreted it, but the way I read it, it seemed like people were complaining about some of the dust jewels just having 0-bonuses for the gilding stats, which is something that is true for all gems of the lower grades.

Why is this a thing tho?
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Re: Dust jewels counting as 0 quality

Postby VDZ » Wed Apr 15, 2020 5:13 am

loftar wrote:
Gorakil wrote:Are u saying u noticed it only now? People were complaining since world start.

Maybe I misinterpreted it, but the way I read it, it seemed like people were complaining about some of the dust jewels just having 0-bonuses for the gilding stats, which is something that is true for all gems of the lower grades.


It isn't, though. I have a q10 Tiny Rough Turquoise (i.e. the worst Turquoise you can get without capping it), and it gives +1 INT. Meanwhile, my Small Rough Dust Jewels give zero stats. (Small Smooth and Fair Rough give +1 PER. The bonus scaling sucks too, my Jotun Smooth Dust Jewel gives only +3 PER.)

But yeah, the most disappointing part is that if I want to use one of my Dust Jewels in a Gemcutter's Wheel, it would drag the quality down HARD (which is especially problematic for Gemcutter's Wheels as they affect not only the quality but also the success rate). This makes even Jotun Dust Gems kind of worthless, which in turn makes dust piles useless as the other loot you get from it (dust and cat gold) are trash, even at the very start with the quality you get from those.

They suck as curios, too; Tiny Rough Dust Jewel is by far the worst non-stackable curio in the game with a study time of over 7 hours for 79 LP (11 LP/hour; compared to a q10 Tiny Rough Turquoise with 750 LP in the same timespan - I think the scaling assumes it's q0.1?) while even Jotun Smooth gives only 949 LP (130 LP/hour) for 12 mental weight.
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